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On a finite state space pursuit evasion game with dynamic information

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dc.contributor.author Olsder, G en
dc.contributor.author Papavassilopoulos, G en
dc.date.accessioned 2014-03-01T02:47:46Z
dc.date.available 2014-03-01T02:47:46Z
dc.date.issued 1986 en
dc.identifier.uri http://hdl.handle.net/123456789/33321
dc.subject Discrete Time en
dc.subject Dynamic Game en
dc.subject Dynamic Information en
dc.subject Saddle Point en
dc.subject State Space en
dc.subject Linear Program en
dc.title On a finite state space pursuit evasion game with dynamic information en
heal.type conferenceItem en
heal.identifier.primary 10.1109/CDC.1986.267421 en
heal.identifier.secondary http://dx.doi.org/10.1109/CDC.1986.267421 en
heal.publicationDate 1986 en
heal.abstract The game to be discussed belongs to the class of two-person zero-sum dynamic games. The players move in a plane and are unaware of each other's positions unless a player flashes a search light which illuminates an area of known shape around this player. By flashing his search light a player discloses his position to the other player, wherever he en
heal.journalName Conference on Decision and Control en
dc.identifier.doi 10.1109/CDC.1986.267421 en


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