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Human factors and qualitative pedagogical evaluation of a mobile augmented reality system for science education used by learners with physical disabilities

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dc.contributor.author Arvanitis, TN en
dc.contributor.author Petrou, A en
dc.contributor.author Knight, JF en
dc.contributor.author Savas, S en
dc.contributor.author Sotiriou, S en
dc.contributor.author Gargalakos, M en
dc.contributor.author Gialouri, E en
dc.date.accessioned 2014-03-01T01:30:51Z
dc.date.available 2014-03-01T01:30:51Z
dc.date.issued 2009 en
dc.identifier.issn 1617-4909 en
dc.identifier.uri https://dspace.lib.ntua.gr/xmlui/handle/123456789/19654
dc.subject Augmented reality en
dc.subject Human factors en
dc.subject Science education en
dc.subject.classification Computer Science, Information Systems en
dc.subject.classification Telecommunications en
dc.subject.other E-learning en
dc.subject.other Education en
dc.subject.other Heterogeneous networks en
dc.subject.other Human engineering en
dc.subject.other Internet en
dc.subject.other Multimedia systems en
dc.subject.other Project management en
dc.subject.other Quality control en
dc.subject.other Technology en
dc.subject.other Virtual reality en
dc.subject.other Wireless networks en
dc.subject.other Computer-mediated learning en
dc.subject.other Content representations en
dc.subject.other Contextualize en
dc.subject.other Evaluation approaches en
dc.subject.other Human factors en
dc.subject.other Interactive learning environments en
dc.subject.other Issues and challenges en
dc.subject.other Mobile augmented realities en
dc.subject.other Novel informations en
dc.subject.other Pedagogical aspects en
dc.subject.other Physical disabilities en
dc.subject.other Qualitative aspects en
dc.subject.other Real environments en
dc.subject.other Science education en
dc.subject.other Service deliveries en
dc.subject.other Streaming technologies en
dc.subject.other Support learning en
dc.subject.other Technology acceptances en
dc.subject.other Technology-enhanced learning en
dc.subject.other User groups en
dc.subject.other Visual perceptions en
dc.subject.other Augmented reality en
dc.title Human factors and qualitative pedagogical evaluation of a mobile augmented reality system for science education used by learners with physical disabilities en
heal.type journalArticle en
heal.identifier.primary 10.1007/s00779-007-0187-7 en
heal.identifier.secondary http://dx.doi.org/10.1007/s00779-007-0187-7 en
heal.language English en
heal.publicationDate 2009 en
heal.abstract Technology-enhanced learning, employing novel forms of content representation and education service delivery by enhancing the visual perception of the real environment of the user, is favoured by proponents of educational inclusion for learners with physical disabilities. Such an augmented reality computer-mediated learning system has been developed as part of an EU funded research project, namely the CONNECT project. The CONNECT project brings together schools and science centres, and produces novel information and communication technologies based on augmented reality (AR) and web-based streaming and communication, in order to support learning in a variety of settings. The CONNECT AR interactive learning environment can assist users to better contextualize and reinforce their learning in school and in other settings where people learn (i.e. science centres and home). The CONNECT concept and associated technologies encourage users to visit science centres and perform experiments that are not possible in school. They can also build on these experiences back at school and at home with visual augmentations that they are communicated through web-based streaming technology. This paper particularly focuses on a user-centred evaluation approach of human factors and pedagogical aspects of the CONNECT system, as applied to a special needs user group. The main focus of the paper is on highlighting the human factors issues and challenges, in terms of wearability and technology acceptance, while elaborating on some qualitative aspects of the pedagogical effectiveness of the instructional medium that AR technology offers for this group of learners. © pringer-Verlag London Limited 2007. en
heal.publisher SPRINGER LONDON LTD en
heal.journalName Personal and Ubiquitous Computing en
dc.identifier.doi 10.1007/s00779-007-0187-7 en
dc.identifier.isi ISI:000262989600007 en
dc.identifier.volume 13 en
dc.identifier.issue 3 en
dc.identifier.spage 243 en
dc.identifier.epage 250 en


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