dc.contributor.author |
Sgouros, NM |
en |
dc.contributor.author |
Sotirchos, S |
en |
dc.date.accessioned |
2014-03-01T01:14:31Z |
|
dc.date.available |
2014-03-01T01:14:31Z |
|
dc.date.issued |
1999 |
en |
dc.identifier.issn |
0921-0296 |
en |
dc.identifier.uri |
https://dspace.lib.ntua.gr/xmlui/handle/123456789/13114 |
|
dc.subject |
multimedia systems |
en |
dc.subject |
interactive entertainment systems |
en |
dc.subject |
computer games |
en |
dc.subject.classification |
Computer Science, Artificial Intelligence |
en |
dc.subject.classification |
Robotics |
en |
dc.subject.other |
Artificial intelligence |
en |
dc.subject.other |
Computer systems programming |
en |
dc.subject.other |
Interactive computer graphics |
en |
dc.subject.other |
World Wide Web |
en |
dc.subject.other |
Interactive stories |
en |
dc.subject.other |
Multimedia systems |
en |
dc.title |
Determining the visual interpretation of actions in multimedia presentations of interactive stories |
en |
heal.type |
journalArticle |
en |
heal.identifier.primary |
10.1023/A:1008112121035 |
en |
heal.identifier.secondary |
http://dx.doi.org/10.1023/A:1008112121035 |
en |
heal.language |
English |
en |
heal.publicationDate |
1999 |
en |
heal.abstract |
Recent advances in Web-based multimedia technologies encourage the development of interactive entertainment forms, such as interactive stories, that seek to create engaging and meaningfully interactive stories. This article describes a novel method for determining parts of the visual interpretation of actions in interactive stories. The method accepts as input an interactive plot, a 2-D layout of the 3-D space in which the story will play out and a list of possible behaviors for each of the objects in this space. It then composes 3-D renditions for each story action by assigning behaviors to the objects in the scene. These renditions are enriched with appropriate multimedia effects that seek to emphasize their dramatic nature. The effectiveness of this method is currently being tested in user trials of an interactive adventure story that has been deployed on the Web. |
en |
heal.publisher |
Kluwer Academic Publishers, Dordrecht, Netherlands |
en |
heal.journalName |
Journal of Intelligent and Robotic Systems: Theory and Applications |
en |
dc.identifier.doi |
10.1023/A:1008112121035 |
en |
dc.identifier.isi |
ISI:000083282800007 |
en |
dc.identifier.volume |
26 |
en |
dc.identifier.issue |
2 |
en |
dc.identifier.spage |
187 |
en |
dc.identifier.epage |
197 |
en |