HEAL DSpace

EEG analysis in a telemedical virtual world

Αποθετήριο DSpace/Manakin

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dc.contributor.author Jovanov, E en
dc.contributor.author Starcevic, D en
dc.contributor.author Samardzic, A en
dc.contributor.author Marsh, A en
dc.contributor.author Obrenovic, Z en
dc.date.accessioned 2014-03-01T01:14:32Z
dc.date.available 2014-03-01T01:14:32Z
dc.date.issued 1999 en
dc.identifier.issn 0167-739X en
dc.identifier.uri https://dspace.lib.ntua.gr/xmlui/handle/123456789/13134
dc.subject telemedicine en
dc.subject virtual reality en
dc.subject EEG en
dc.subject multimodal presentation en
dc.subject sonification en
dc.subject.classification Computer Science, Theory & Methods en
dc.subject.other Animation en
dc.subject.other Data recording en
dc.subject.other Electroencephalography en
dc.subject.other Image analysis en
dc.subject.other Information services en
dc.subject.other Java programming language en
dc.subject.other Telecommunication services en
dc.subject.other Three dimensional computer graphics en
dc.subject.other Virtual reality en
dc.subject.other Visualization en
dc.subject.other Web browsers en
dc.subject.other Sonification en
dc.subject.other Telemedicine en
dc.subject.other Virtual medical devices (VMD) en
dc.subject.other Medical imaging en
dc.title EEG analysis in a telemedical virtual world en
heal.type journalArticle en
heal.identifier.primary 10.1016/S0167-739X(98)00068-5 en
heal.identifier.secondary http://dx.doi.org/10.1016/S0167-739X(98)00068-5 en
heal.language English en
heal.publicationDate 1999 en
heal.abstract Telemedicine creates virtual medical collaborative environments. We propose here a novel concept of virtual medical devices (VMD) for telemedical applications. VMDs provide different views on biomedical recordings and efficient signal analysis. In this paper we present a telemedical EEG analysis environment based on virtual reality technologies. The same EEG signal/recording could be viewed either as a waveform or as animated topographic maps on a 3D head model. In addition to visualization, sonification is used as a secondary presentation modality. The environment is based on a VRML head model animated with Java applets, and allows the use of standard web browser. (C) 1999 Elsevier Science B.V. All rights reserved. en
heal.publisher Elsevier Science Publishers B.V. en
heal.journalName Future Generation Computer Systems en
dc.identifier.doi 10.1016/S0167-739X(98)00068-5 en
dc.identifier.isi ISI:000079390300011 en
dc.identifier.volume 15 en
dc.identifier.issue 2 en
dc.identifier.spage 255 en
dc.identifier.epage 263 en


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