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Network-based business simulation activities in technical professional education

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dc.contributor.author Vescoukis, VC en
dc.contributor.author Retalis, S en
dc.contributor.author Anagnostopoulos, D en
dc.date.accessioned 2014-03-01T01:19:19Z
dc.date.available 2014-03-01T01:19:19Z
dc.date.issued 2003 en
dc.identifier.issn 1049-4820 en
dc.identifier.uri https://dspace.lib.ntua.gr/xmlui/handle/123456789/15416
dc.subject Professional Education en
dc.subject.classification Education & Educational Research en
dc.title Network-based business simulation activities in technical professional education en
heal.type journalArticle en
heal.identifier.primary 10.1076/ilee.11.3.169.16544 en
heal.identifier.secondary http://dx.doi.org/10.1076/ilee.11.3.169.16544 en
heal.language English en
heal.publicationDate 2003 en
heal.abstract For a long time on-the-job training has been considered as the single point of contact of technical education with the real world job market. Indeed, traditional on-the-job training activities are of great educational value and complement uniquely any classroom-based learning activity. However, it has been observed that several obstacles arise when integrating on-the-job training with traditional learning and that new network-based tools can be used to improve the situation. Following this concept, in this paper we introduce a network-assisted educational structure for business simulation activities which can be considered as an alternative or a complement to on-the-job training activities in technical professional education. Business Simulation Activities are based on the execution of business scenarios in a controlled educational environment with support by network tools. A simulation of the real world business environment is created and virtual companies are established in order to participate in a virtual marketplace using network-based learning support and aiming to provide on-the-job experience without the shortcomings of traditional on-the-job training. An operational structure, network distribution, implementation issues, as well as some experience from a pilot implementation of the concept, are presented in this paper. en
heal.publisher SWETS ZEITLINGER PUBLISHERS en
heal.journalName INTERACTIVE LEARNING ENVIRONMENTS en
dc.identifier.doi 10.1076/ilee.11.3.169.16544 en
dc.identifier.isi ISI:000186407500001 en
dc.identifier.volume 11 en
dc.identifier.issue 3 en
dc.identifier.spage 169 en
dc.identifier.epage 191 en


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