HEAL DSpace

Whole-Hand Kinesthetic Feedback and Haptic Perception in Dextrous Virtual Manipulation

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dc.contributor.author Tzafestas, CS en
dc.date.accessioned 2014-03-01T01:19:42Z
dc.date.available 2014-03-01T01:19:42Z
dc.date.issued 2003 en
dc.identifier.issn 1083-4427 en
dc.identifier.uri https://dspace.lib.ntua.gr/xmlui/handle/123456789/15670
dc.subject Dextrous virtual manipulation en
dc.subject Exoskeleton glove en
dc.subject Grasping force distribution en
dc.subject Haptic perception en
dc.subject Kinesthetic feedback en
dc.subject Psychophysics en
dc.subject Virtual reality en
dc.subject.classification Computer Science, Cybernetics en
dc.subject.classification Computer Science, Theory & Methods en
dc.subject.other Computational methods en
dc.subject.other Computer simulation en
dc.subject.other Psychophysiology en
dc.subject.other Haptic perception en
dc.subject.other Virtual reality en
dc.title Whole-Hand Kinesthetic Feedback and Haptic Perception in Dextrous Virtual Manipulation en
heal.type journalArticle en
heal.identifier.primary 10.1109/TSMCA.2003.812600 en
heal.identifier.secondary http://dx.doi.org/10.1109/TSMCA.2003.812600 en
heal.language English en
heal.publicationDate 2003 en
heal.abstract One of the key requirements for a Virtual Reality system is the multimodal, real-time interaction between the human operator and a computer simulated and animated environment. This paper investigates problems related particularly to the haptic interaction between the human operator and a virtual environment. The work presented here focuses on two issues: 1) the synthesis of whole-hand kinesthetic feedback, based on the application of forces (torques) on individual phalanges (joints) of the human hand, and 2) the experimental evaluation of this haptic feedback system, in terms of human haptic perception of virtual physical properties (such as the weight. of a virtual manipulated object), using psychophysical methods. The proposed kinesthetic feedback methodology is based on the solution of a generalized force distribution problem for the human hand during virtual manipulation tasks. The solution is computationally efficient and has been experimentally implemented using an exoskeleton force-feedback glove. A series of experiments is reported concerning the perception of weight of manipulated virtual objects and the obtained results demonstrate the feasibility of the concept. Issues related to the use of sensory substitution techniques for the application of haptic feedback on the human hand are also discussed. en
heal.publisher IEEE-INST ELECTRICAL ELECTRONICS ENGINEERS INC en
heal.journalName IEEE Transactions on Systems, Man, and Cybernetics Part A:Systems and Humans. en
dc.identifier.doi 10.1109/TSMCA.2003.812600 en
dc.identifier.isi ISI:000183600800009 en
dc.identifier.volume 33 en
dc.identifier.issue 1 en
dc.identifier.spage 100 en
dc.identifier.epage 113 en


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