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MPEG-21 digital items to support integration of heterogeneous multimedia content

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dc.contributor.author Karpouzis, K en
dc.contributor.author Maglogiannis, I en
dc.contributor.author Papaioannou, E en
dc.contributor.author Vergados, D en
dc.contributor.author Rouskas, A en
dc.date.accessioned 2014-03-01T01:26:42Z
dc.date.available 2014-03-01T01:26:42Z
dc.date.issued 2007 en
dc.identifier.issn 0140-3664 en
dc.identifier.uri https://dspace.lib.ntua.gr/xmlui/handle/123456789/18185
dc.subject Heterogeneous content adaptation en
dc.subject Metadata en
dc.subject MPEG-21 en
dc.subject MPEG-4 en
dc.subject User modelling en
dc.subject.classification Computer Science, Information Systems en
dc.subject.classification Engineering, Electrical & Electronic en
dc.subject.classification Telecommunications en
dc.subject.other Broadcasting en
dc.subject.other Image compression en
dc.subject.other Integration en
dc.subject.other Metadata en
dc.subject.other Middleware en
dc.subject.other Motion pictures en
dc.subject.other Real time systems en
dc.subject.other Heterogeneous content adaptation en
dc.subject.other MPEG-21 en
dc.subject.other MPEG-4 en
dc.subject.other User modeling en
dc.subject.other Multimedia systems en
dc.title MPEG-21 digital items to support integration of heterogeneous multimedia content en
heal.type journalArticle en
heal.identifier.primary 10.1016/j.comcom.2005.11.019 en
heal.identifier.secondary http://dx.doi.org/10.1016/j.comcom.2005.11.019 en
heal.language English en
heal.publicationDate 2007 en
heal.abstract The MELISA system is a distributed platform for multi-platform sports content broadcasting, providing end users with a wide range of real-time interactive services during the sport event, such as statistics, visual aids or enhancements, betting, and user- and context-specific advertisements. In this paper, we present the revamped design of the complete system and the implementation of a middleware entity utilizing concepts present in the emerging MPEG-21 framework. More specifically, all multimedia content is packaged in a self-contained ""digital item"", containing both the binary information (video, graphics, etc.) required for the playback, as well as structured representations of the different entities that can handle this item and the actions they can perform on it. This module essentially stands between the different components of the integrated content preparation system, thereby not disrupting their original functionality at all; additional tweaks are performed in the receiver sides, as well, to ensure that the additional information and provisions are respected. The outcome of this design upgrade is that IPR issues are dealt with successfully, both with respect to the content itself and to the functionality of the subscription levels; in addition to this, end users can be presented with personalized forms of the final content, e.g., viewing in-play virtual advertisements that match their shopping habits and preferences, thus enhancing the viewing experience and creating more revenue opportunities via targeted advertisements. © 2005 Elsevier B.V. All rights reserved. en
heal.publisher ELSEVIER SCIENCE BV en
heal.journalName Computer Communications en
dc.identifier.doi 10.1016/j.comcom.2005.11.019 en
dc.identifier.isi ISI:000244222500009 en
dc.identifier.volume 30 en
dc.identifier.issue 3 en
dc.identifier.spage 592 en
dc.identifier.epage 607 en


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