HEAL DSpace

Development of a real-time visual and force environment for a haptic medical training simulator

Αποθετήριο DSpace/Manakin

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dc.contributor.author Papadopoulos, E en
dc.contributor.author Tsamis, A en
dc.contributor.author Vlachos, K en
dc.date.accessioned 2014-03-01T01:28:09Z
dc.date.available 2014-03-01T01:28:09Z
dc.date.issued 2008 en
dc.identifier.issn 14335298 en
dc.identifier.uri https://dspace.lib.ntua.gr/xmlui/handle/123456789/18733
dc.subject Force model en
dc.subject Graphical training simulator en
dc.subject Haptics en
dc.subject.other Deformation environments en
dc.subject.other Depth of field en
dc.subject.other Force model en
dc.subject.other Graphical representations en
dc.subject.other Haptic devices en
dc.subject.other Haptics en
dc.subject.other Inner walls en
dc.subject.other Medical training simulator en
dc.subject.other Piece-wise en
dc.subject.other Real-time techniques en
dc.subject.other Refresh rate en
dc.subject.other Surgical training en
dc.subject.other Tissue textures en
dc.subject.other Training simulator en
dc.subject.other Deformation en
dc.subject.other Graphic methods en
dc.subject.other Simulators en
dc.title Development of a real-time visual and force environment for a haptic medical training simulator en
heal.type journalArticle en
heal.identifier.primary 10.1007/s10015-007-0486-0 en
heal.identifier.secondary http://dx.doi.org/10.1007/s10015-007-0486-0 en
heal.publicationDate 2008 en
heal.abstract In this article, a real-time, visual and force environment for a 5-dof haptic urological training simulator is presented that deals with a low-force, high-deformation environment. A real-time graphical representation of the male urethra during the insertion of an endoscope is developed. Smooth urethra deformations are produced by a mesh of piece-wise Bézier interpolations, while its inner wall is simulated by realistic tissue textures. Efficient real-time techniques are developed that introduce endoscope camera depth-of-field effects. A novel particle-based model computes in real-time the forces fed to the haptic device. A 13 fps refresh rate is achieved on a 2-GHz computer with the depth-of-field effect activated, while the rate is doubled to 26 fps with this feature disabled. It is expected that the simulator will contribute to ethical, efficient, and modern surgical training. © 2008 International Symposium on Artificial Life and Robotics (ISAROB). en
heal.journalName Artificial Life and Robotics en
dc.identifier.doi 10.1007/s10015-007-0486-0 en
dc.identifier.volume 12 en
dc.identifier.issue 1-2 en
dc.identifier.spage 307 en
dc.identifier.epage 316 en


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