dc.contributor.author |
Papadopoulos, E |
en |
dc.contributor.author |
Tsamis, A |
en |
dc.contributor.author |
Vlachos, K |
en |
dc.date.accessioned |
2014-03-01T01:28:09Z |
|
dc.date.available |
2014-03-01T01:28:09Z |
|
dc.date.issued |
2008 |
en |
dc.identifier.issn |
14335298 |
en |
dc.identifier.uri |
https://dspace.lib.ntua.gr/xmlui/handle/123456789/18733 |
|
dc.subject |
Force model |
en |
dc.subject |
Graphical training simulator |
en |
dc.subject |
Haptics |
en |
dc.subject.other |
Deformation environments |
en |
dc.subject.other |
Depth of field |
en |
dc.subject.other |
Force model |
en |
dc.subject.other |
Graphical representations |
en |
dc.subject.other |
Haptic devices |
en |
dc.subject.other |
Haptics |
en |
dc.subject.other |
Inner walls |
en |
dc.subject.other |
Medical training simulator |
en |
dc.subject.other |
Piece-wise |
en |
dc.subject.other |
Real-time techniques |
en |
dc.subject.other |
Refresh rate |
en |
dc.subject.other |
Surgical training |
en |
dc.subject.other |
Tissue textures |
en |
dc.subject.other |
Training simulator |
en |
dc.subject.other |
Deformation |
en |
dc.subject.other |
Graphic methods |
en |
dc.subject.other |
Simulators |
en |
dc.title |
Development of a real-time visual and force environment for a haptic medical training simulator |
en |
heal.type |
journalArticle |
en |
heal.identifier.primary |
10.1007/s10015-007-0486-0 |
en |
heal.identifier.secondary |
http://dx.doi.org/10.1007/s10015-007-0486-0 |
en |
heal.publicationDate |
2008 |
en |
heal.abstract |
In this article, a real-time, visual and force environment for a 5-dof haptic urological training simulator is presented that deals with a low-force, high-deformation environment. A real-time graphical representation of the male urethra during the insertion of an endoscope is developed. Smooth urethra deformations are produced by a mesh of piece-wise Bézier interpolations, while its inner wall is simulated by realistic tissue textures. Efficient real-time techniques are developed that introduce endoscope camera depth-of-field effects. A novel particle-based model computes in real-time the forces fed to the haptic device. A 13 fps refresh rate is achieved on a 2-GHz computer with the depth-of-field effect activated, while the rate is doubled to 26 fps with this feature disabled. It is expected that the simulator will contribute to ethical, efficient, and modern surgical training. © 2008 International Symposium on Artificial Life and Robotics (ISAROB). |
en |
heal.journalName |
Artificial Life and Robotics |
en |
dc.identifier.doi |
10.1007/s10015-007-0486-0 |
en |
dc.identifier.volume |
12 |
en |
dc.identifier.issue |
1-2 |
en |
dc.identifier.spage |
307 |
en |
dc.identifier.epage |
316 |
en |