HEAL DSpace

A biomimetic approach to inverse kinematics for a redundant robot arm

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dc.contributor.author Artemiadis, PK en
dc.contributor.author Katsiaris, PT en
dc.contributor.author Kyriakopoulos, KJ en
dc.date.accessioned 2014-03-01T01:32:25Z
dc.date.available 2014-03-01T01:32:25Z
dc.date.issued 2010 en
dc.identifier.issn 0929-5593 en
dc.identifier.uri https://dspace.lib.ntua.gr/xmlui/handle/123456789/20124
dc.subject Inverse kinematics en
dc.subject Biomimetics en
dc.subject Redundant robots en
dc.subject Graphical models en
dc.subject Anthropomorphic motion en
dc.subject.classification Computer Science, Artificial Intelligence en
dc.subject.classification Robotics en
dc.subject.other MOVEMENT en
dc.subject.other MODEL en
dc.subject.other IMITATION en
dc.subject.other TASKS en
dc.title A biomimetic approach to inverse kinematics for a redundant robot arm en
heal.type journalArticle en
heal.identifier.primary 10.1007/s10514-010-9196-x en
heal.identifier.secondary http://dx.doi.org/10.1007/s10514-010-9196-x en
heal.language English en
heal.publicationDate 2010 en
heal.abstract Redundant robots have received increased attention during the last decades, since they provide solutions to problems investigated for years in the robotic community, e.g. task-space tracking, obstacle avoidance etc. However, robot redundancy may arise problems of kinematic control, since robot joint motion is not uniquely determined. In this paper, a biomimetic approach is proposed for solving the problem of redundancy resolution. First, the kinematics of the human upper limb while performing random arm motion are investigated and modeled. The dependencies among the human joint angles are described using a Bayesian network. Then, an objective function, built using this model, is used in a closed-loop inverse kinematic algorithm for a redundant robot arm. Using this algorithm, the robot arm end-effector can be positioned in the three dimensional (3D) space using human-like joint configurations. Through real experiments using an anthropomorphic robot arm, it is proved that the proposed algorithm is computationally fast, while it results to human-like configurations compared to previously proposed inverse kinematics algorithms. The latter makes the proposed algorithm a strong candidate for applications where anthropomorphism is required, e.g. in humanoids or generally in cases where robotic arms interact with humans. en
heal.publisher SPRINGER en
heal.journalName AUTONOMOUS ROBOTS en
dc.identifier.doi 10.1007/s10514-010-9196-x en
dc.identifier.isi ISI:000282783600003 en
dc.identifier.volume 29 en
dc.identifier.issue 3-4 en
dc.identifier.spage 293 en
dc.identifier.epage 308 en


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