dc.contributor.author |
Mallik, R |
en |
dc.contributor.author |
Scholtz, R |
en |
dc.contributor.author |
Papavassilopoulos, G |
en |
dc.date.accessioned |
2014-03-01T01:49:13Z |
|
dc.date.available |
2014-03-01T01:49:13Z |
|
dc.date.issued |
2000 |
en |
dc.identifier.uri |
https://dspace.lib.ntua.gr/xmlui/handle/123456789/25701 |
|
dc.subject |
Dynamic Game |
en |
dc.subject |
Indexing Terms |
en |
dc.subject |
Packet Radio |
en |
dc.subject |
Steady State |
en |
dc.title |
Analysis of an on-off jamming situation as a dynamic game |
en |
heal.type |
journalArticle |
en |
heal.identifier.primary |
10.1109/26.864173 |
en |
heal.identifier.secondary |
http://dx.doi.org/10.1109/26.864173 |
en |
heal.publicationDate |
2000 |
en |
heal.abstract |
The process of communication jamming can be modeled as a two-person zero-sum noncooperative dynamic game played between a communicator (a transmitter-receiver pair) and a jammer. We consider a one-way time-slotted packet radio communication link in the presence of a jammer, where the data rate is fixed and (1) in each slot, the communicator and jammer choose their respective power levels |
en |
heal.journalName |
IEEE Transactions on Communications |
en |
dc.identifier.doi |
10.1109/26.864173 |
en |