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SOCIETIES: Where pervasive meets social

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dc.contributor.author Doolin, K en
dc.contributor.author Roussaki, I en
dc.contributor.author Roddy, M en
dc.contributor.author Kalatzis, N en
dc.contributor.author Papadopoulou, E en
dc.contributor.author Taylor, N en
dc.contributor.author Liampotis, N en
dc.contributor.author McKitterick, D en
dc.contributor.author Jennings, E en
dc.contributor.author Kosmides, P en
dc.date.accessioned 2014-03-01T02:14:39Z
dc.date.available 2014-03-01T02:14:39Z
dc.date.issued 2012 en
dc.identifier.issn 03029743 en
dc.identifier.uri https://dspace.lib.ntua.gr/xmlui/handle/123456789/30075
dc.subject Community Interaction Spaces en
dc.subject Cooperating Smart Spaces en
dc.subject Future Internet en
dc.subject Pervasive Communities en
dc.subject Pervasive Computing en
dc.subject Social Networking en
dc.subject.other Community Interaction Spaces en
dc.subject.other Context- awareness en
dc.subject.other Context-Aware en
dc.subject.other Evaluation results en
dc.subject.other Future internet en
dc.subject.other Integrated project en
dc.subject.other Pervasive service en
dc.subject.other Pervasive systems en
dc.subject.other Physical environments en
dc.subject.other Physical locations en
dc.subject.other Preference learning en
dc.subject.other Privacy protection en
dc.subject.other Smart space en
dc.subject.other Social computing en
dc.subject.other Social relationships en
dc.subject.other User experience en
dc.subject.other Internet en
dc.subject.other Social networking (online) en
dc.subject.other Spheres en
dc.subject.other Ubiquitous computing en
dc.subject.other User interfaces en
dc.subject.other Societies and institutions en
dc.title SOCIETIES: Where pervasive meets social en
heal.type journalArticle en
heal.identifier.primary 10.1007/978-3-642-30241-1_4 en
heal.identifier.secondary http://dx.doi.org/10.1007/978-3-642-30241-1_4 en
heal.publicationDate 2012 en
heal.abstract Traditionally, pervasive systems are designed with a focus on the individual, offering services that take advantage of their physical environment and provide a context-aware, personalised user experience. On the other hand, social computing is centred around the notion of a community, leveraging the information about the users and their social relationships, connecting them together often using different criteria that can range from a user's physical location and activity to personal interests and past experiences. The SOCIETIES Integrated Project attempts to bridge these different technologies in a unified platform allowing individuals to utilise pervasive services in a community sphere. SOCIETIES aims to use community driven context awareness, preference learning and privacy protection for intelligently connecting people, communities and things. Thus, the goal of SOCIETIES is to radically improve the utility of Future Internet services by combining the benefits of pervasive systems with these of social computing. This paper provides an overview of the vision, concepts, methodology, architecture and initial evaluation results towards the accomplishment of this goal. © 2012 Springer-Verlag Berlin Heidelberg. en
heal.journalName Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) en
dc.identifier.doi 10.1007/978-3-642-30241-1_4 en
dc.identifier.volume 7281 LNCS en
dc.identifier.spage 30 en
dc.identifier.epage 41 en


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