Rendering post production applications in distributed environments

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dc.contributor.author Meliones, Apostolos en
dc.contributor.author Varvarigou, Theodora en
dc.contributor.author Protonotarios, Emmanuel en
dc.date.accessioned 2014-03-01T02:41:30Z
dc.date.available 2014-03-01T02:41:30Z
dc.date.issued 1997 en
dc.identifier.uri https://dspace.lib.ntua.gr/xmlui/handle/123456789/30491
dc.subject Distributed Environment en
dc.subject Distributed Rendering en
dc.subject Evaluation Framework en
dc.subject Reference Architecture en
dc.subject Service System en
dc.subject.other Computer architecture en
dc.subject.other Computer graphics en
dc.subject.other Cost effectiveness en
dc.subject.other Distributed computer systems en
dc.subject.other Industrial economics en
dc.subject.other Product design en
dc.subject.other Production control en
dc.subject.other Turnaround time en
dc.subject.other Metacomputers en
dc.subject.other Post production rendering en
dc.subject.other Pricing scheme en
dc.subject.other Computer aided manufacturing en
dc.title Rendering post production applications in distributed environments en
heal.type conferenceItem en
heal.identifier.primary 10.1109/ISCC.1997.616016 en
heal.identifier.secondary http://dx.doi.org/10.1109/ISCC.1997.616016 en
heal.publicationDate 1997 en
heal.abstract This paper considers the problem of rendering post production applications in a distributed environment. The aim is to limit the concessions that conventional, in-house methods force graphics operators to make to the quality of the end products to get them on time and within budget. A reference architecture for distributed rendering is proposed that takes advantage of the parallel properties of the application to reduce the job turnaround time. Performance issues that stimulate the industrial sector to use the environment are discussed through a simplified evaluation framework. We also examine how to serve multiple customers in a metacomputing environment employing limited resources. User strategies for submitting jobs over a priority-based service system that minimize the associated rendering cost are defined. Furthermore, a pricing scheme is implemented that succeeds in driving the user actions to an operating point in which certain provider objectives are met and, at the same time, discourages the users from utilizing a congested system, in which meeting of deadlines cannot be assured. Results and directions are not only restricted to the post production area, but apply over a wide range of remote operations. en
heal.publisher IEEE, Los Alamitos, CA, United States en
heal.journalName IEEE Symposium on Computers and Communications - Proceedings en
dc.identifier.doi 10.1109/ISCC.1997.616016 en
dc.identifier.spage 302 en
dc.identifier.epage 310 en

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