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Triple play service simulation and packet scheduling performance evaluation

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dc.contributor.author Sotiropoulos, GP en
dc.contributor.author Styliaras, DK en
dc.contributor.author Kosmatos, EA en
dc.contributor.author Papagianni, CA en
dc.contributor.author Tselikas, ND en
dc.contributor.author Venieris, IS en
dc.date.accessioned 2014-03-01T02:44:21Z
dc.date.available 2014-03-01T02:44:21Z
dc.date.issued 2006 en
dc.identifier.uri https://dspace.lib.ntua.gr/xmlui/handle/123456789/31765
dc.subject Available Bandwidth en
dc.subject Content Delivery en
dc.subject differentiated services diffserv en
dc.subject Integrated Services en
dc.subject Low Latency en
dc.subject Packet Scheduling en
dc.subject Performance Evaluation en
dc.subject Quality of Service en
dc.subject Satisfiability en
dc.subject Weighted Fair Queuing en
dc.subject.other Computer simulation en
dc.subject.other Image coding en
dc.subject.other Multimedia services en
dc.subject.other Network architecture en
dc.subject.other Quality of service en
dc.subject.other Scheduling algorithms en
dc.subject.other Differentiated Service en
dc.subject.other Packet scheduling en
dc.subject.other Performance evaluation en
dc.subject.other Triple Play technology en
dc.subject.other Packet networks en
dc.title Triple play service simulation and packet scheduling performance evaluation en
heal.type conferenceItem en
heal.identifier.primary 10.1109/ICDT.2006.75 en
heal.identifier.secondary http://dx.doi.org/10.1109/ICDT.2006.75 en
heal.identifier.secondary 1698501 en
heal.publicationDate 2006 en
heal.abstract Triple Play technology is nowadays considered as an indisputable trend. The Differentiated Service (DiffServ) architecture is preferred over ""Hard Quality of Service"" (QoS) Integrated Service (IntServ) architecture. Moreover it applies perfectly to triple play, as it satisfies differing QoS requirements. In addition, latest developments in the area of video and audio encoding impose new challenges in content delivery systems. The combination of these three technologies is expected to raise additional QoS related issues. Problems such as full exploitation of available bandwidth and providing adequate QoS to subscribed users by meeting the requirements of all three supported services (video, voice and data) must be addressed. Within this context, the particular paper examines the performance of common packet scheduling techniques used in a DiffServ triple play architecture. The performance of Priority Queuing (PQ), Weight Fair Queuing (WFQ) and Weight Fair Low Latency Queuing (WFQ-LLQ) schemes is assessed, in order to find the most appropriate solution for the underlying network. The evaluation of the schedulers is based on simulations designed upon real triple play networks, while trace files are used for the simulation of video flows. © IEEE. en
heal.journalName International Conference on Digital Telecommunications 2006, ICDT'06 en
dc.identifier.doi 10.1109/ICDT.2006.75 en


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