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Selfish routing and path coloring in all-optical networks

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dc.contributor.author Milis, I en
dc.contributor.author Pagourtzis, A en
dc.contributor.author Potika, K en
dc.date.accessioned 2014-03-01T02:44:57Z
dc.date.available 2014-03-01T02:44:57Z
dc.date.issued 2007 en
dc.identifier.issn 03029743 en
dc.identifier.uri https://dspace.lib.ntua.gr/xmlui/handle/123456789/32041
dc.subject All Optical Network en
dc.subject Competitive Ratio en
dc.subject non-cooperative game en
dc.subject Price of Anarchy en
dc.subject Ring Network en
dc.subject Selfish Routing en
dc.subject Upper and Lower Bounds en
dc.subject First Fit en
dc.subject Lower Bound en
dc.subject.other Algorithms en
dc.subject.other Functions en
dc.subject.other Game theory en
dc.subject.other Network routing en
dc.subject.other Online systems en
dc.subject.other Non-cooperative games en
dc.subject.other Online routing en
dc.subject.other Path coloring en
dc.subject.other Selfish Routing en
dc.subject.other Fiber optic networks en
dc.title Selfish routing and path coloring in all-optical networks en
heal.type conferenceItem en
heal.identifier.primary 10.1007/978-3-540-77294-1_8 en
heal.identifier.secondary http://dx.doi.org/10.1007/978-3-540-77294-1_8 en
heal.publicationDate 2007 en
heal.abstract We study routing and path coloring problems in all-optical networks as non-cooperative games. We especially focus on oblivious payment functions, that is, functions that charge a player according to her own strategy only. We first strengthen a known relation between such games and online routing and path coloring. In particular, we show that the price of anarchy of such games is lower-bounded by, and in several cases precisely equal to, the competitive ratio of appropriate modifications of the First Fit algorithm. Based on this framework we provide results for two classes of games in ring networks: in Selfish Routing and Path Coloring a player must determine both a routing and a coloring for her request, while in Selfish Path Coloring the routing is predetermined and only a coloring of requests needs to be specified. We prove specific upper and lower bounds on the price of anarchy of these games under various payment functions. © Springer-Verlag Berlin Heidelberg 2007. en
heal.journalName Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) en
dc.identifier.doi 10.1007/978-3-540-77294-1_8 en
dc.identifier.volume 4852 LNCS en
dc.identifier.spage 71 en
dc.identifier.epage 84 en


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