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A neuro-fuzzy approach to user attention recognition

Αποθετήριο DSpace/Manakin

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dc.contributor.author Asteriadis, S en
dc.contributor.author Karpouzis, K en
dc.contributor.author Kollias, S en
dc.date.accessioned 2014-03-01T02:45:03Z
dc.date.available 2014-03-01T02:45:03Z
dc.date.issued 2008 en
dc.identifier.issn 03029743 en
dc.identifier.uri https://dspace.lib.ntua.gr/xmlui/handle/123456789/32112
dc.subject Eye gaze en
dc.subject Facial feature detection en
dc.subject Head pose en
dc.subject User attention estimation en
dc.subject.other Camera parameter en
dc.subject.other Extracting information en
dc.subject.other Eye gaze en
dc.subject.other Facial feature detection en
dc.subject.other Head pose en
dc.subject.other Lighting conditions en
dc.subject.other Neuro-fuzzy approach en
dc.subject.other Real-time application en
dc.subject.other Specific tasks en
dc.subject.other Target group en
dc.subject.other User attention en
dc.subject.other User attention estimation en
dc.subject.other Backpropagation en
dc.subject.other Cameras en
dc.subject.other Computer monitors en
dc.subject.other E-learning en
dc.subject.other Internet en
dc.subject.other Multimedia systems en
dc.subject.other Neural networks en
dc.subject.other Eye movements en
dc.title A neuro-fuzzy approach to user attention recognition en
heal.type conferenceItem en
heal.identifier.primary 10.1007/978-3-540-87536-9_95 en
heal.identifier.secondary http://dx.doi.org/10.1007/978-3-540-87536-9_95 en
heal.publicationDate 2008 en
heal.abstract User attention recognition in front of a monitor or a specific task is a crucial issue in many applications, ranging from e-learning to driving. Visual input is very important when extracting information regarding a user's attention when recorded with a camera. However, intrusive equipment (special helmets, glasses equipped with cameras recording the eye movements, etc.) impose constraints on users spontaneity, especially when the target group consists of under aged users. In this paper, we propose a system for inferring user attention (state) in front of a computer monitor, only with the usage of a simple camera. The system can be used for real time applications and does not need calibration in terms of camera parameters. It can function under normal lighting conditions and needs no adaptation for each user. © Springer-Verlag Berlin Heidelberg 2008. en
heal.journalName Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) en
dc.identifier.doi 10.1007/978-3-540-87536-9_95 en
dc.identifier.volume 5163 LNCS en
dc.identifier.issue PART 1 en
dc.identifier.spage 927 en
dc.identifier.epage 936 en


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