dc.contributor.author |
Kastrinogiannis, T |
en |
dc.contributor.author |
Tsiropoulou, E-E |
en |
dc.contributor.author |
Papavassiliou, S |
en |
dc.date.accessioned |
2014-03-01T02:45:51Z |
|
dc.date.available |
2014-03-01T02:45:51Z |
|
dc.date.issued |
2008 |
en |
dc.identifier.issn |
03029743 |
en |
dc.identifier.uri |
https://dspace.lib.ntua.gr/xmlui/handle/123456789/32426 |
|
dc.subject |
QoS |
en |
dc.subject |
Real-time services |
en |
dc.subject |
Utility-based resource allocation |
en |
dc.subject |
Wireless networks |
en |
dc.subject.other |
Ad hoc networks |
en |
dc.subject.other |
Beamforming |
en |
dc.subject.other |
Code division multiple access |
en |
dc.subject.other |
Game theory |
en |
dc.subject.other |
Information services |
en |
dc.subject.other |
Planning |
en |
dc.subject.other |
Power control |
en |
dc.subject.other |
Real time systems |
en |
dc.subject.other |
Resource allocation |
en |
dc.subject.other |
Signal to noise ratio |
en |
dc.subject.other |
Throughput |
en |
dc.subject.other |
Allocation processes |
en |
dc.subject.other |
Cdma wireless networks |
en |
dc.subject.other |
Degree of satisfactions |
en |
dc.subject.other |
Existence and uniquenesses |
en |
dc.subject.other |
In channels |
en |
dc.subject.other |
Iterative algorithms |
en |
dc.subject.other |
Maximum powers |
en |
dc.subject.other |
Nash equilibrium points |
en |
dc.subject.other |
Non-cooperative games |
en |
dc.subject.other |
Physical limitations |
en |
dc.subject.other |
Power allocations |
en |
dc.subject.other |
Power consumptions |
en |
dc.subject.other |
Pre-requisites |
en |
dc.subject.other |
QoS |
en |
dc.subject.other |
QOS requirements |
en |
dc.subject.other |
Real-time services |
en |
dc.subject.other |
Simulation and analyses |
en |
dc.subject.other |
Throughput performances |
en |
dc.subject.other |
Uplink power controls |
en |
dc.subject.other |
Utility-based resource allocation |
en |
dc.subject.other |
Wireless networks |
en |
dc.title |
Utility-based uplink power control in CDMA wireless networks with real-time services |
en |
heal.type |
conferenceItem |
en |
heal.identifier.primary |
10.1007/978-3-540-85209-4_24 |
en |
heal.identifier.secondary |
http://dx.doi.org/10.1007/978-3-540-85209-4_24 |
en |
heal.publicationDate |
2008 |
en |
heal.abstract |
In this paper we address the problem of efficient power allocation in the uplink of CDMA wireless networks, emphasizing on the support of real-time services' QoS prerequisites. The corresponding problem is formulated as a non-cooperative game where users aim selfishly at maximizing their utility-based performance under the imposed physical limitations. A user's utility reflects its degree of satisfaction with respect to its actual throughput performance, QoS requirements fulfillment, and the corresponding power consumption. The existence and uniqueness of a Nash equilibrium point of the proposed Uplink Power Control (UPC) game is proven, where all users have attained a targeted SINR value or transmit with their maximum power, leading essentially to an SINR-balanced network. The properties of equilibrium in a pure optimization theoretical framework are studied, and the tradeoffs between users' overall throughput performance and real-time services strict QoS requirements in channel aware resource allocation processes are revealed and quantified. Finally, a distributed iterative algorithm for computing UPC game's equilibrium is proposed and its efficiency is illustrated via simulation and analysis. © 2008 Springer-Verlag Berlin Heidelberg. |
en |
heal.journalName |
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) |
en |
dc.identifier.doi |
10.1007/978-3-540-85209-4_24 |
en |
dc.identifier.volume |
5198 LNCS |
en |
dc.identifier.spage |
307 |
en |
dc.identifier.epage |
320 |
en |