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Utility-based power allocation non-cooperative game for the uplink in multi-service CDMA wireless networks

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dc.contributor.author Tsiropoulou, EE en
dc.contributor.author Kastrinogiannis, T en
dc.contributor.author Papavassiliou, S en
dc.date.accessioned 2014-03-01T02:45:56Z
dc.date.available 2014-03-01T02:45:56Z
dc.date.issued 2009 en
dc.identifier.uri https://dspace.lib.ntua.gr/xmlui/handle/123456789/32467
dc.subject CDMA wireless networks en
dc.subject Nash equilibrium en
dc.subject Power allocation en
dc.subject Realtime and non-real time services en
dc.subject Utility function en
dc.subject.other CDMA wireless networks en
dc.subject.other Nash Equilibrium en
dc.subject.other Power allocations en
dc.subject.other Real time en
dc.subject.other Real time service en
dc.subject.other Utility functions en
dc.subject.other Ad hoc networks en
dc.subject.other Beamforming en
dc.subject.other Code division multiple access en
dc.subject.other Computer science en
dc.subject.other Computer simulation en
dc.subject.other Information services en
dc.subject.other Quality of service en
dc.subject.other Wireless telecommunication systems en
dc.title Utility-based power allocation non-cooperative game for the uplink in multi-service CDMA wireless networks en
heal.type conferenceItem en
heal.identifier.primary 10.1145/1582379.1582459 en
heal.identifier.secondary http://dx.doi.org/10.1145/1582379.1582459 en
heal.publicationDate 2009 en
heal.abstract In this paper we address the problem of efficient power allocation in the uplink of CDMA wireless networks supporting simultaneously both real-time and non-real-time services with various and often diverse Quality of Service (QoS) prerequisites. Each mobile is associated with a nested QoS-aware utility function that characterizes its degree of satisfaction for the received service in terms of achieved goodput and corresponding power consumption. The problem is formulated as a non-convex non-cooperative Multi-Service Uplink Power Control (MSUPC) game where users aim selfishly at maximizing their utility-based performance under the imposed physical limitations. We first prove the existence and uniqueness of a Nash equilibrium point of MSUPC game, and then a distributed iterative algorithm is proposed in order to obtain MSUPC game's equilibrium point. Finally, the efficacy of the proposed approach with respect to the fulfillment of both types of services' QoS requirements is extensively illustrated via modeling and simulation. Copyright © 2009 ACM. en
heal.journalName Proceedings of the 2009 ACM International Wireless Communications and Mobile Computing Conference, IWCMC 2009 en
dc.identifier.doi 10.1145/1582379.1582459 en
dc.identifier.spage 365 en
dc.identifier.epage 370 en


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