dc.contributor.author |
Karigiannis, JN |
en |
dc.contributor.author |
Rekatsinas, TI |
en |
dc.contributor.author |
Tzafestas, CS |
en |
dc.date.accessioned |
2014-03-01T02:46:48Z |
|
dc.date.available |
2014-03-01T02:46:48Z |
|
dc.date.issued |
2010 |
en |
dc.identifier.uri |
https://dspace.lib.ntua.gr/xmlui/handle/123456789/32864 |
|
dc.subject |
Developmental robotics |
en |
dc.subject |
Multi-agent architectures |
en |
dc.subject |
Neuro-dynamic learning |
en |
dc.subject.other |
A-plane |
en |
dc.subject.other |
Biologically inspired |
en |
dc.subject.other |
Biologically-inspired robots |
en |
dc.subject.other |
Box-pushing |
en |
dc.subject.other |
Collaborative control |
en |
dc.subject.other |
Continuous spaces |
en |
dc.subject.other |
Control framework |
en |
dc.subject.other |
Developmental robotics |
en |
dc.subject.other |
Distributed agents |
en |
dc.subject.other |
Dynamic learning |
en |
dc.subject.other |
Effective learning |
en |
dc.subject.other |
Experimental studies |
en |
dc.subject.other |
Function approximators |
en |
dc.subject.other |
Fuzzy rule based |
en |
dc.subject.other |
Independent agents |
en |
dc.subject.other |
Intelligent behavior |
en |
dc.subject.other |
Intrinsic behavior |
en |
dc.subject.other |
Living organisms |
en |
dc.subject.other |
Multi-agent approach |
en |
dc.subject.other |
Multi-agent architectures |
en |
dc.subject.other |
Multiagent architecture |
en |
dc.subject.other |
Neuro dynamic programming |
en |
dc.subject.other |
Neuro-dynamic learning |
en |
dc.subject.other |
No-contact |
en |
dc.subject.other |
Organizational structures |
en |
dc.subject.other |
Research communities |
en |
dc.subject.other |
Robotic systems |
en |
dc.subject.other |
Self-organizations |
en |
dc.subject.other |
Skill acquisition |
en |
dc.subject.other |
Skill learning process |
en |
dc.subject.other |
Skill transfer |
en |
dc.subject.other |
Specific problems |
en |
dc.subject.other |
State-space |
en |
dc.subject.other |
Task models |
en |
dc.subject.other |
Theoretical framework |
en |
dc.subject.other |
Architecture |
en |
dc.subject.other |
Biology |
en |
dc.subject.other |
Biomimetics |
en |
dc.subject.other |
Computation theory |
en |
dc.subject.other |
Dynamic programming |
en |
dc.subject.other |
Hierarchical systems |
en |
dc.subject.other |
Intelligent robots |
en |
dc.subject.other |
Machine design |
en |
dc.subject.other |
Mobile agents |
en |
dc.subject.other |
Mobile robots |
en |
dc.subject.other |
Multi agent systems |
en |
dc.subject.other |
Robot programming |
en |
dc.subject.other |
Robotics |
en |
dc.subject.other |
Intelligent agents |
en |
dc.title |
Fuzzy rule based neuro-dynamic programming for mobile robot skill acquisition on the basis of a nested multi-agent architecture |
en |
heal.type |
conferenceItem |
en |
heal.identifier.primary |
10.1109/ROBIO.2010.5723346 |
en |
heal.identifier.secondary |
http://dx.doi.org/10.1109/ROBIO.2010.5723346 |
en |
heal.identifier.secondary |
5723346 |
en |
heal.publicationDate |
2010 |
en |
heal.abstract |
Biologically inspired architectures that mimic the organizational structure of living organisms and in general frameworks that will improve the design of intelligent robots attract significant attention from the research community. Self-organization problems, intrinsic behaviors as well as effective learning and skill transfer processes in the context of robotic systems have been significantly investigated by researchers. Our work presents a new framework of developmental skill learning process by introducing a hierarchical nested multi-agent architecture. A neuro-dynamic learning mechanism employing function approximators in a fuzzified state-space is utilized, leading to a collaborative control scheme among the distributed agents engaged in a continuous space, which enables the multi-agent system to learn, over a period of time, how to perform sequences of continuous actions in a cooperative manner without any prior task model. The agents comprising the system manage to gain experience over the task that they collaboratively perform by continuously exploring and exploiting their state-to-action mapping space. For the specific problem setting, the proposed theoretical framework is employed in the case of two simulated e-Puck robots performing a collaborative box-pushing task. This task involves active cooperation between the robots in order to jointly push an object on a plane to a specified goal location. We should note that 1) there are no contact points specified for the two e-Pucks and 2) the shape of the object is indifferent. The actuated wheels of the mobile robots are considered as the independent agents that have to build up cooperative skills over time, in order for the robot to demonstrate intelligent behavior. Our goal in this experimental study is to evaluate both the proposed hierarchical multi-agent architecture, as well as the methodological control framework. Such a hierarchical multi-agent approach is envisioned to be highly scalable for the control of complex biologically inspired robot locomotion systems. © 2010 IEEE. |
en |
heal.journalName |
2010 IEEE International Conference on Robotics and Biomimetics, ROBIO 2010 |
en |
dc.identifier.doi |
10.1109/ROBIO.2010.5723346 |
en |
dc.identifier.spage |
312 |
en |
dc.identifier.epage |
319 |
en |