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On the existence of optimal taxes for network congestion games with heterogeneous users

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dc.contributor.author Fotakis, D en
dc.contributor.author Karakostas, G en
dc.contributor.author Kolliopoulos, SG en
dc.date.accessioned 2014-03-01T02:46:53Z
dc.date.available 2014-03-01T02:46:53Z
dc.date.issued 2010 en
dc.identifier.issn 03029743 en
dc.identifier.uri https://dspace.lib.ntua.gr/xmlui/handle/123456789/32924
dc.subject Design Optimization en
dc.subject Network Congestion en
dc.subject Network Game en
dc.subject Selfish Routing en
dc.subject.other Finite number en
dc.subject.other Heterogeneous users en
dc.subject.other Network congestion game en
dc.subject.other Network edges en
dc.subject.other Network game en
dc.subject.other Non-cooperative en
dc.subject.other Optimal taxes en
dc.subject.other Selfish routing en
dc.subject.other Selfish users en
dc.subject.other Traffic demands en
dc.subject.other Optimization en
dc.subject.other Taxation en
dc.subject.other Game theory en
dc.title On the existence of optimal taxes for network congestion games with heterogeneous users en
heal.type conferenceItem en
heal.identifier.primary 10.1007/978-3-642-16170-4_15 en
heal.identifier.secondary http://dx.doi.org/10.1007/978-3-642-16170-4_15 en
heal.publicationDate 2010 en
heal.abstract We consider network congestion games in which a finite number of non-cooperative users select paths. The aim is to mitigate the inefficiency caused by the selfish users by introducing taxes on the network edges. A tax vector is strongly (weakly)-optimal if all (at least one of) the equilibria in the resulting game minimize(s) the total latency. The issue of designing optimal tax vectors for selfish routing games has been studied extensively in the literature. We study for the first time taxation for networks with atomic users which have unsplittable traffic demands and are heterogeneous, i.e., have different sensitivities to taxes. On the positive side, we show the existence of weakly-optimal taxes for single-source network games. On the negative side, we show that the cases of homogeneous and heterogeneous users differ sharply as far as the existence of strongly-optimal taxes is concerned: there are parallel-link games with linear latencies and heterogeneous users that do not admit strongly-optimal taxes. © 2010 Springer-Verlag Berlin Heidelberg. en
heal.journalName Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) en
dc.identifier.doi 10.1007/978-3-642-16170-4_15 en
dc.identifier.volume 6386 LNCS en
dc.identifier.issue M4D en
dc.identifier.spage 162 en
dc.identifier.epage 173 en


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