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Handling multiple channel video data for personalized multimedia services: A case study on soccer games viewing

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dc.contributor.author Patrikakis, C en
dc.contributor.author Papaoulakis, N en
dc.contributor.author Stefanoudaki, C en
dc.contributor.author Voulodimos, A en
dc.contributor.author Sardis, E en
dc.date.accessioned 2014-03-01T02:47:22Z
dc.date.available 2014-03-01T02:47:22Z
dc.date.issued 2011 en
dc.identifier.uri https://dspace.lib.ntua.gr/xmlui/handle/123456789/33104
dc.subject broadcasting en
dc.subject metadata en
dc.subject Multimedia annotation en
dc.subject multiple channel video data en
dc.subject personalization en
dc.subject.other Multimedia annotations en
dc.subject.other Multimedia streaming services en
dc.subject.other Multiple channels en
dc.subject.other Personal devices en
dc.subject.other Personalizations en
dc.subject.other Personalized multimedia en
dc.subject.other Prototype implementations en
dc.subject.other Return channels en
dc.subject.other Set top box en
dc.subject.other Soccer games en
dc.subject.other Technological aspects en
dc.subject.other TV sets en
dc.subject.other Ubiquitous environments en
dc.subject.other Use case scenario en
dc.subject.other Video data en
dc.subject.other Color television en
dc.subject.other Consumer electronics en
dc.subject.other Metadata en
dc.subject.other Telecommunication equipment en
dc.subject.other Ubiquitous computing en
dc.subject.other Video recording en
dc.subject.other Multimedia services en
dc.title Handling multiple channel video data for personalized multimedia services: A case study on soccer games viewing en
heal.type conferenceItem en
heal.identifier.primary 10.1109/PERCOMW.2011.5766952 en
heal.identifier.secondary http://dx.doi.org/10.1109/PERCOMW.2011.5766952 en
heal.identifier.secondary 5766952 en
heal.publicationDate 2011 en
heal.abstract Personalization is undoubtedly present in today's pervasive and ubiquitous environments and tends to be an increasingly popular requirement in every technological aspect of the everyday life. When it comes to live multimedia services, however, there is still a lot to be done to satisfy the demanding user who wishes to view the most important parts of events that take place in parallel. In this paper, a service that allows users to personalize the provision of multimedia streaming services offered through broadcasting networks is described. The service is aimed at offering full personalization capabilities over traditionally broadcast oriented terminals such as TV sets and Set Top Boxes. Complete personalization can be achieved through analog TV or DVB broadcasts with the use of personal devices such as mobile phones by using IP connection for the return channel (RC) (DVBRC). A use case scenario featuring one example related to personalized viewing of two parallel athletic events (such as Champions League soccer matches) is described and used for the evaluation of a prototype implementation of the service. © 2011 IEEE. en
heal.journalName 2011 IEEE International Conference on Pervasive Computing and Communications Workshops, PERCOM Workshops 2011 en
dc.identifier.doi 10.1109/PERCOMW.2011.5766952 en
dc.identifier.spage 561 en
dc.identifier.epage 566 en


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