dc.contributor.author |
Patrikakis, C |
en |
dc.contributor.author |
Papaoulakis, N |
en |
dc.contributor.author |
Stefanoudaki, C |
en |
dc.contributor.author |
Voulodimos, A |
en |
dc.contributor.author |
Sardis, E |
en |
dc.date.accessioned |
2014-03-01T02:47:22Z |
|
dc.date.available |
2014-03-01T02:47:22Z |
|
dc.date.issued |
2011 |
en |
dc.identifier.uri |
https://dspace.lib.ntua.gr/xmlui/handle/123456789/33104 |
|
dc.subject |
broadcasting |
en |
dc.subject |
metadata |
en |
dc.subject |
Multimedia annotation |
en |
dc.subject |
multiple channel video data |
en |
dc.subject |
personalization |
en |
dc.subject.other |
Multimedia annotations |
en |
dc.subject.other |
Multimedia streaming services |
en |
dc.subject.other |
Multiple channels |
en |
dc.subject.other |
Personal devices |
en |
dc.subject.other |
Personalizations |
en |
dc.subject.other |
Personalized multimedia |
en |
dc.subject.other |
Prototype implementations |
en |
dc.subject.other |
Return channels |
en |
dc.subject.other |
Set top box |
en |
dc.subject.other |
Soccer games |
en |
dc.subject.other |
Technological aspects |
en |
dc.subject.other |
TV sets |
en |
dc.subject.other |
Ubiquitous environments |
en |
dc.subject.other |
Use case scenario |
en |
dc.subject.other |
Video data |
en |
dc.subject.other |
Color television |
en |
dc.subject.other |
Consumer electronics |
en |
dc.subject.other |
Metadata |
en |
dc.subject.other |
Telecommunication equipment |
en |
dc.subject.other |
Ubiquitous computing |
en |
dc.subject.other |
Video recording |
en |
dc.subject.other |
Multimedia services |
en |
dc.title |
Handling multiple channel video data for personalized multimedia services: A case study on soccer games viewing |
en |
heal.type |
conferenceItem |
en |
heal.identifier.primary |
10.1109/PERCOMW.2011.5766952 |
en |
heal.identifier.secondary |
http://dx.doi.org/10.1109/PERCOMW.2011.5766952 |
en |
heal.identifier.secondary |
5766952 |
en |
heal.publicationDate |
2011 |
en |
heal.abstract |
Personalization is undoubtedly present in today's pervasive and ubiquitous environments and tends to be an increasingly popular requirement in every technological aspect of the everyday life. When it comes to live multimedia services, however, there is still a lot to be done to satisfy the demanding user who wishes to view the most important parts of events that take place in parallel. In this paper, a service that allows users to personalize the provision of multimedia streaming services offered through broadcasting networks is described. The service is aimed at offering full personalization capabilities over traditionally broadcast oriented terminals such as TV sets and Set Top Boxes. Complete personalization can be achieved through analog TV or DVB broadcasts with the use of personal devices such as mobile phones by using IP connection for the return channel (RC) (DVBRC). A use case scenario featuring one example related to personalized viewing of two parallel athletic events (such as Champions League soccer matches) is described and used for the evaluation of a prototype implementation of the service. © 2011 IEEE. |
en |
heal.journalName |
2011 IEEE International Conference on Pervasive Computing and Communications Workshops, PERCOM Workshops 2011 |
en |
dc.identifier.doi |
10.1109/PERCOMW.2011.5766952 |
en |
dc.identifier.spage |
561 |
en |
dc.identifier.epage |
566 |
en |