dc.contributor.author |
Kyriazis, D |
en |
dc.contributor.author |
Kousiouris, G |
en |
dc.contributor.author |
Menychtas, A |
en |
dc.contributor.author |
Doulamis, A |
en |
dc.contributor.author |
Varvarigou, T |
en |
dc.date.accessioned |
2014-03-01T02:47:23Z |
|
dc.date.available |
2014-03-01T02:47:23Z |
|
dc.date.issued |
2011 |
en |
dc.identifier.uri |
https://dspace.lib.ntua.gr/xmlui/handle/123456789/33110 |
|
dc.subject |
Interactive multimedia |
en |
dc.subject |
Service oriented architecture |
en |
dc.subject |
Social TV |
en |
dc.subject.other |
Application scenario |
en |
dc.subject.other |
Event handling |
en |
dc.subject.other |
Future internet |
en |
dc.subject.other |
Goal-oriented |
en |
dc.subject.other |
Interactive multimedia |
en |
dc.subject.other |
Process Technologies |
en |
dc.subject.other |
QoS requirements |
en |
dc.subject.other |
Service Oriented |
en |
dc.subject.other |
Service platforms |
en |
dc.subject.other |
Service-oriented environment |
en |
dc.subject.other |
Social TV |
en |
dc.subject.other |
Functional programming |
en |
dc.subject.other |
Information services |
en |
dc.subject.other |
Interactive computer systems |
en |
dc.subject.other |
Internet |
en |
dc.subject.other |
Multimedia services |
en |
dc.subject.other |
Multimedia systems |
en |
dc.subject.other |
Quality of service |
en |
dc.subject.other |
Service oriented architecture (SOA) |
en |
dc.subject.other |
Social networking (online) |
en |
dc.subject.other |
Telecommunication networks |
en |
dc.subject.other |
Virtual reality |
en |
dc.subject.other |
User interfaces |
en |
dc.title |
Interactive social TV on service oriented environments: Challenges and enablers |
en |
heal.type |
conferenceItem |
en |
heal.identifier.primary |
10.1109/VS-GAMES.2011.30 |
en |
heal.identifier.secondary |
http://dx.doi.org/10.1109/VS-GAMES.2011.30 |
en |
heal.identifier.secondary |
5962078 |
en |
heal.publicationDate |
2011 |
en |
heal.abstract |
Future Internet Applications require the on-demand provision of ICT assets with regard to data, services and process technologies. What is missing from today's service platforms to realize this vision refers to the way services are perceived to work and as a result being composed and managed. In this paper we present an application scenario, namely Interactive Social TV that highlights the need to separate the concepts of functionality, content and context within the services domain in order to enable stream and event handling. Furthermore and given the need to meet the requirements of future internet applications, we introduce the concept of functional programming models as a means to allow goal-oriented composition of media-rich services with specific QoS requirements. © 2011 IEEE. |
en |
heal.journalName |
Proceedings - 2011 3rd International Conferenceon Games and Virtual Worlds for Serious Applications, VS-Games 2011 |
en |
dc.identifier.doi |
10.1109/VS-GAMES.2011.30 |
en |
dc.identifier.spage |
152 |
en |
dc.identifier.epage |
155 |
en |