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Interactive social TV on service oriented environments: Challenges and enablers

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dc.contributor.author Kyriazis, D en
dc.contributor.author Kousiouris, G en
dc.contributor.author Menychtas, A en
dc.contributor.author Doulamis, A en
dc.contributor.author Varvarigou, T en
dc.date.accessioned 2014-03-01T02:47:23Z
dc.date.available 2014-03-01T02:47:23Z
dc.date.issued 2011 en
dc.identifier.uri https://dspace.lib.ntua.gr/xmlui/handle/123456789/33110
dc.subject Interactive multimedia en
dc.subject Service oriented architecture en
dc.subject Social TV en
dc.subject.other Application scenario en
dc.subject.other Event handling en
dc.subject.other Future internet en
dc.subject.other Goal-oriented en
dc.subject.other Interactive multimedia en
dc.subject.other Process Technologies en
dc.subject.other QoS requirements en
dc.subject.other Service Oriented en
dc.subject.other Service platforms en
dc.subject.other Service-oriented environment en
dc.subject.other Social TV en
dc.subject.other Functional programming en
dc.subject.other Information services en
dc.subject.other Interactive computer systems en
dc.subject.other Internet en
dc.subject.other Multimedia services en
dc.subject.other Multimedia systems en
dc.subject.other Quality of service en
dc.subject.other Service oriented architecture (SOA) en
dc.subject.other Social networking (online) en
dc.subject.other Telecommunication networks en
dc.subject.other Virtual reality en
dc.subject.other User interfaces en
dc.title Interactive social TV on service oriented environments: Challenges and enablers en
heal.type conferenceItem en
heal.identifier.primary 10.1109/VS-GAMES.2011.30 en
heal.identifier.secondary http://dx.doi.org/10.1109/VS-GAMES.2011.30 en
heal.identifier.secondary 5962078 en
heal.publicationDate 2011 en
heal.abstract Future Internet Applications require the on-demand provision of ICT assets with regard to data, services and process technologies. What is missing from today's service platforms to realize this vision refers to the way services are perceived to work and as a result being composed and managed. In this paper we present an application scenario, namely Interactive Social TV that highlights the need to separate the concepts of functionality, content and context within the services domain in order to enable stream and event handling. Furthermore and given the need to meet the requirements of future internet applications, we introduce the concept of functional programming models as a means to allow goal-oriented composition of media-rich services with specific QoS requirements. © 2011 IEEE. en
heal.journalName Proceedings - 2011 3rd International Conferenceon Games and Virtual Worlds for Serious Applications, VS-Games 2011 en
dc.identifier.doi 10.1109/VS-GAMES.2011.30 en
dc.identifier.spage 152 en
dc.identifier.epage 155 en


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