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Semi-autonomous color line-following educational robots: Design and implementation

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dc.contributor.author Makrodimitris, M en
dc.contributor.author Nikolakakis, A en
dc.contributor.author Papadopoulos, E en
dc.date.accessioned 2014-03-01T02:47:28Z
dc.date.available 2014-03-01T02:47:28Z
dc.date.issued 2011 en
dc.identifier.uri https://dspace.lib.ntua.gr/xmlui/handle/123456789/33162
dc.subject educational mechatronic game en
dc.subject human-robot interaction en
dc.subject mechatronic design en
dc.subject Multi-color line-follower en
dc.subject.other Color lines en
dc.subject.other educational mechatronic game en
dc.subject.other Educational robot en
dc.subject.other Hardware and software implementations en
dc.subject.other Interactive games en
dc.subject.other mechatronic design en
dc.subject.other Multi-colors en
dc.subject.other Color en
dc.subject.other Human robot interaction en
dc.subject.other Intelligent mechatronics en
dc.subject.other Intelligent robots en
dc.subject.other Mobile robots en
dc.subject.other Navigation en
dc.subject.other Software design en
dc.subject.other User interfaces en
dc.subject.other Machine design en
dc.title Semi-autonomous color line-following educational robots: Design and implementation en
heal.type conferenceItem en
heal.identifier.primary 10.1109/AIM.2011.6027098 en
heal.identifier.secondary http://dx.doi.org/10.1109/AIM.2011.6027098 en
heal.identifier.secondary 6027098 en
heal.publicationDate 2011 en
heal.abstract We describe an interactive game for children, employing semi-autonomous color line-following mobile robots. The design and implementation of the mobile robots is described in detail. Although the robots have intelligence that allows them to follow color lines, users interact with them and provide high-level commands such as what color line to follow after reaching a node, and the speed at which they should move. The paper describes the architecture of the game, focusing at the mechatronics aspects and the hardware and software implementation design choices made. It was observed that the game is more appropriate for children over seven years. To the best of the authors' knowledge, this is the first interactive game of this kind at this scale in the world. © 2011 IEEE. en
heal.journalName IEEE/ASME International Conference on Advanced Intelligent Mechatronics, AIM en
dc.identifier.doi 10.1109/AIM.2011.6027098 en
dc.identifier.spage 1052 en
dc.identifier.epage 1057 en


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