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The importance of eye gaze and head pose to estimating levels of attention

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dc.contributor.author Asteriadis, S en
dc.contributor.author Karpouzis, K en
dc.contributor.author Kollias, S en
dc.date.accessioned 2014-03-01T02:47:29Z
dc.date.available 2014-03-01T02:47:29Z
dc.date.issued 2011 en
dc.identifier.uri https://dspace.lib.ntua.gr/xmlui/handle/123456789/33177
dc.subject Eye gaze estimation en
dc.subject Head pose estimation en
dc.subject User attention estimation en
dc.subject User modelling en
dc.subject.other AI systems en
dc.subject.other Attention level en
dc.subject.other Behavioral state en
dc.subject.other Data sets en
dc.subject.other Eye-gaze en
dc.subject.other Facial feature en
dc.subject.other Game design en
dc.subject.other Game playing en
dc.subject.other Head pose en
dc.subject.other Head Pose Estimation en
dc.subject.other Head rotation en
dc.subject.other Human perception en
dc.subject.other Non-intrusive en
dc.subject.other Overall estimation en
dc.subject.other Personal profile en
dc.subject.other Spatial location en
dc.subject.other User attention en
dc.subject.other User Modelling en
dc.subject.other Estimation en
dc.subject.other Rotation en
dc.subject.other Social networking (online) en
dc.subject.other Virtual reality en
dc.subject.other Motion estimation en
dc.title The importance of eye gaze and head pose to estimating levels of attention en
heal.type conferenceItem en
heal.identifier.primary 10.1109/VS-GAMES.2011.38 en
heal.identifier.secondary http://dx.doi.org/10.1109/VS-GAMES.2011.38 en
heal.identifier.secondary 5962089 en
heal.publicationDate 2011 en
heal.abstract This paper explores, from a theoretical and technical point of view, the role of head rotation and eye gaze directionality to the human perception of attention from nonverbal cues. We have annotated two different versions of the same dataset, in order to correlate the above parameters with the degree people have considered people in the dataset pay attention to a hypothetical task they have in front of them. Based on our findings, we investigate the role of eye gaze directionality in relation to head rotations and, based on previous studies, we developed an algorithm for estimating attention levels from head pose, eye gaze and facial feature spatial locations. With the help of our AI system and people's annotation, we have made a first attempt towards quantifying the role of each cue to the overall estimation of attention. One of the important properties of the technical part of this work is that all systems we used were non-intrusive and did not demand any personal training or calibration phase, constituting themselves ideal for Game playing. Knowing the behavioral state of a player can be of vital importance for adapting the game design during interaction, or building personal profiles, leading to appropriate game features aiming at maximizing player satisfaction. © 2011 IEEE. en
heal.journalName Proceedings - 2011 3rd International Conferenceon Games and Virtual Worlds for Serious Applications, VS-Games 2011 en
dc.identifier.doi 10.1109/VS-GAMES.2011.38 en
dc.identifier.spage 186 en
dc.identifier.epage 191 en


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