HEAL DSpace

Virtual and Augmented Reality: Improved user experience through a Service Oriented Infrastructure

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dc.contributor.author Braitmaier, M en
dc.contributor.author Kyriazis, D en
dc.date.accessioned 2014-03-01T02:47:31Z
dc.date.available 2014-03-01T02:47:31Z
dc.date.issued 2011 en
dc.identifier.uri https://dspace.lib.ntua.gr/xmlui/handle/123456789/33192
dc.subject Augmented Reality en
dc.subject Collaborative Environments en
dc.subject Quality of Service en
dc.subject Realtime en
dc.subject Service Oriented Infrastructure en
dc.subject Virtual Reality en
dc.subject.other Collaborative environments en
dc.subject.other Collaborative virtual reality en
dc.subject.other Direct impact en
dc.subject.other End users en
dc.subject.other Information and Communication Technologies en
dc.subject.other Multimedia contents en
dc.subject.other Real time en
dc.subject.other Service-based en
dc.subject.other Service-oriented infrastructures en
dc.subject.other User experience en
dc.subject.other Virtual and augmented reality en
dc.subject.other Virtual environments en
dc.subject.other Working sessions en
dc.subject.other Augmented reality en
dc.subject.other Information technology en
dc.subject.other Quality control en
dc.subject.other Quality of service en
dc.subject.other Social networking (online) en
dc.subject.other Virtual reality en
dc.subject.other Telecommunication services en
dc.title Virtual and Augmented Reality: Improved user experience through a Service Oriented Infrastructure en
heal.type conferenceItem en
heal.identifier.primary 10.1109/VS-GAMES.2011.12 en
heal.identifier.secondary 5962101 en
heal.identifier.secondary http://dx.doi.org/10.1109/VS-GAMES.2011.12 en
heal.publicationDate 2011 en
heal.abstract Service Oriented Infrastructures allow for on-demand provision of Information and Communication Technologies assets. What virtual environments require from such infrastructures refers to the offered Quality of Service (QoS) levels, which have direct impact on the end users experience. In this paper, we describe a new approach to improve the user experience, with regard to QoS, of collaborative Virtual Reality (VR) and Augmented Reality (AR) working sessions. One of the main issues that have to be addressed in such a use case is the requirement for keeping QoS with regards to real-time of the shared multimedia content of the AR. Therefore we adapted our application to a new and innovative real-time enabled framework for service-based infrastructures, implemented within the framework of the IRMOS EU project. This framework provides the necessary guarantees for successful collaborative VR and AR sessions as derived from the desired user experience. We also demonstrate the operation of the implemented framework and evaluate its effectiveness to the collaborative Virtual and Augmented Reality scenario. © 2011 IEEE. en
heal.journalName Proceedings - 2011 3rd International Conferenceon Games and Virtual Worlds for Serious Applications, VS-Games 2011 en
dc.identifier.doi 10.1109/VS-GAMES.2011.12 en
dc.identifier.spage 40 en
dc.identifier.epage 46 en


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