dc.contributor.author |
Olsder, G |
en |
dc.contributor.author |
Papavassilopoulos, G |
en |
dc.date.accessioned |
2014-03-01T02:47:46Z |
|
dc.date.available |
2014-03-01T02:47:46Z |
|
dc.date.issued |
1986 |
en |
dc.identifier.uri |
https://dspace.lib.ntua.gr/xmlui/handle/123456789/33321 |
|
dc.subject |
Discrete Time |
en |
dc.subject |
Dynamic Game |
en |
dc.subject |
Dynamic Information |
en |
dc.subject |
Saddle Point |
en |
dc.subject |
State Space |
en |
dc.subject |
Linear Program |
en |
dc.title |
On a finite state space pursuit evasion game with dynamic information |
en |
heal.type |
conferenceItem |
en |
heal.identifier.primary |
10.1109/CDC.1986.267421 |
en |
heal.identifier.secondary |
http://dx.doi.org/10.1109/CDC.1986.267421 |
en |
heal.publicationDate |
1986 |
en |
heal.abstract |
The game to be discussed belongs to the class of two-person zero-sum dynamic games. The players move in a plane and are unaware of each other's positions unless a player flashes a search light which illuminates an area of known shape around this player. By flashing his search light a player discloses his position to the other player, wherever he |
en |
heal.journalName |
Conference on Decision and Control |
en |
dc.identifier.doi |
10.1109/CDC.1986.267421 |
en |