dc.contributor.author |
Mallik, R |
en |
dc.contributor.author |
Scholtz, R |
en |
dc.contributor.author |
Papavassilopoulos, G |
en |
dc.date.accessioned |
2014-03-01T02:47:58Z |
|
dc.date.available |
2014-03-01T02:47:58Z |
|
dc.date.issued |
1991 |
en |
dc.identifier.uri |
https://dspace.lib.ntua.gr/xmlui/handle/123456789/33477 |
|
dc.subject |
cumulant |
en |
dc.subject |
Discrete Time |
en |
dc.subject |
Dynamic Game |
en |
dc.subject |
Game Playing |
en |
dc.subject |
Steady State |
en |
dc.title |
On the steady state solution of a two-by-two dynamic jamming game with cumulative power constraints |
en |
heal.type |
conferenceItem |
en |
heal.identifier.primary |
10.1109/ACSSC.1991.186574 |
en |
heal.identifier.secondary |
http://dx.doi.org/10.1109/ACSSC.1991.186574 |
en |
heal.publicationDate |
1991 |
en |
heal.abstract |
It is noted that the process of jamming can be modeled as a two-person zero-sum noncooperative dynamic game played between a communicator and a jammer over a number of discrete time instants. The simplest case is when, at each instant, the communicator and jammer randomize their strategies between idleness and transmission. The payoff (throughput) matrix is then two-by-two, with one |
en |
heal.journalName |
Asilomar Conference on Signals, Systems & Computers |
en |
dc.identifier.doi |
10.1109/ACSSC.1991.186574 |
en |