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On the steady state solution of a two-by-two dynamic jamming game with cumulative power constraints

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dc.contributor.author Mallik, R en
dc.contributor.author Scholtz, R en
dc.contributor.author Papavassilopoulos, G en
dc.date.accessioned 2014-03-01T02:47:58Z
dc.date.available 2014-03-01T02:47:58Z
dc.date.issued 1991 en
dc.identifier.uri https://dspace.lib.ntua.gr/xmlui/handle/123456789/33477
dc.subject cumulant en
dc.subject Discrete Time en
dc.subject Dynamic Game en
dc.subject Game Playing en
dc.subject Steady State en
dc.title On the steady state solution of a two-by-two dynamic jamming game with cumulative power constraints en
heal.type conferenceItem en
heal.identifier.primary 10.1109/ACSSC.1991.186574 en
heal.identifier.secondary http://dx.doi.org/10.1109/ACSSC.1991.186574 en
heal.publicationDate 1991 en
heal.abstract It is noted that the process of jamming can be modeled as a two-person zero-sum noncooperative dynamic game played between a communicator and a jammer over a number of discrete time instants. The simplest case is when, at each instant, the communicator and jammer randomize their strategies between idleness and transmission. The payoff (throughput) matrix is then two-by-two, with one en
heal.journalName Asilomar Conference on Signals, Systems & Computers en
dc.identifier.doi 10.1109/ACSSC.1991.186574 en


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