HEAL DSpace

Real-time collision detection using spherical octrees: virtual reality application

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dc.contributor.author Tzafestas, C en
dc.contributor.author Coiffet, P en
dc.date.accessioned 2014-03-01T02:48:23Z
dc.date.available 2014-03-01T02:48:23Z
dc.date.issued 1996 en
dc.identifier.uri https://dspace.lib.ntua.gr/xmlui/handle/123456789/33778
dc.subject Collision Detection en
dc.subject Direct Manipulation en
dc.subject Moving Object en
dc.subject Three Dimensional en
dc.subject Virtual Reality en
dc.subject Real Time en
dc.title Real-time collision detection using spherical octrees: virtual reality application en
heal.type conferenceItem en
heal.identifier.primary 10.1109/ROMAN.1996.568888 en
heal.identifier.secondary http://dx.doi.org/10.1109/ROMAN.1996.568888 en
heal.publicationDate 1996 en
heal.abstract A method for detecting potential collisions between three-dimensional moving objects is described in this paper. An object-centered, spherical octree representation is defined and implemented for the localisation of potentially colliding features between polyhedral objects. These features are subsequently tested for intersection in order to calculate precisely the actual collision points. Application of the algorithm for the direct manipulation of objects en
heal.journalName IEEE International Symposium on Robot and Human Interactive Communication en
dc.identifier.doi 10.1109/ROMAN.1996.568888 en


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