dc.contributor.author |
Tzafestas, C |
en |
dc.contributor.author |
Coiffet, P |
en |
dc.date.accessioned |
2014-03-01T02:48:23Z |
|
dc.date.available |
2014-03-01T02:48:23Z |
|
dc.date.issued |
1996 |
en |
dc.identifier.uri |
https://dspace.lib.ntua.gr/xmlui/handle/123456789/33778 |
|
dc.subject |
Collision Detection |
en |
dc.subject |
Direct Manipulation |
en |
dc.subject |
Moving Object |
en |
dc.subject |
Three Dimensional |
en |
dc.subject |
Virtual Reality |
en |
dc.subject |
Real Time |
en |
dc.title |
Real-time collision detection using spherical octrees: virtual reality application |
en |
heal.type |
conferenceItem |
en |
heal.identifier.primary |
10.1109/ROMAN.1996.568888 |
en |
heal.identifier.secondary |
http://dx.doi.org/10.1109/ROMAN.1996.568888 |
en |
heal.publicationDate |
1996 |
en |
heal.abstract |
A method for detecting potential collisions between three-dimensional moving objects is described in this paper. An object-centered, spherical octree representation is defined and implemented for the localisation of potentially colliding features between polyhedral objects. These features are subsequently tested for intersection in order to calculate precisely the actual collision points. Application of the algorithm for the direct manipulation of objects |
en |
heal.journalName |
IEEE International Symposium on Robot and Human Interactive Communication |
en |
dc.identifier.doi |
10.1109/ROMAN.1996.568888 |
en |