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Virtual worlds modeling for Web deployment

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dc.contributor.author Moschovitis, G en
dc.contributor.author Karpouzis, K en
dc.contributor.author Kollias, S en
dc.date.accessioned 2014-03-01T02:49:01Z
dc.date.available 2014-03-01T02:49:01Z
dc.date.issued 2000 en
dc.identifier.uri https://dspace.lib.ntua.gr/xmlui/handle/123456789/34228
dc.subject Graphics Hardware en
dc.subject Virtual Reality en
dc.subject Virtual Worlds en
dc.title Virtual worlds modeling for Web deployment en
heal.type conferenceItem en
heal.identifier.primary 10.1109/MELCON.2000.879995 en
heal.identifier.secondary http://dx.doi.org/10.1109/MELCON.2000.879995 en
heal.publicationDate 2000 en
heal.abstract We propose a design architecture for the graphics engine of a virtual reality system to be deployed over the Web. The graphics engine is decomposed into high and low level components. The high level component manages the hierarchical organization of the virtual objects, while the low level component acts as the interface to the graphics hardware and is mainly responsible en
heal.journalName MELECON - IEEE Mediterranean Electrotechnical Conference en
dc.identifier.doi 10.1109/MELCON.2000.879995 en


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