HEAL DSpace

Designing 3D input devices for immersive environments

Αποθετήριο DSpace/Manakin

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dc.contributor.author Stefani, O en
dc.contributor.author Karaseitanidis, I en
dc.date.accessioned 2014-03-01T02:49:44Z
dc.date.available 2014-03-01T02:49:44Z
dc.date.issued 2004 en
dc.identifier.issn 1062922X en
dc.identifier.uri https://dspace.lib.ntua.gr/xmlui/handle/123456789/34718
dc.subject Input Devices en
dc.subject Interaction en
dc.subject Virtual Reality en
dc.subject.other Immersive systems en
dc.subject.other Input devices en
dc.subject.other Interaction en
dc.subject.other Magnetic tracking en
dc.subject.other Degrees of freedom (mechanics) en
dc.subject.other Ergonomics en
dc.subject.other Magnetic devices en
dc.subject.other Sensors en
dc.subject.other Testing en
dc.subject.other Virtual reality en
dc.title Designing 3D input devices for immersive environments en
heal.type conferenceItem en
heal.identifier.primary 10.1109/ICSMC.2004.1401385 en
heal.identifier.secondary http://dx.doi.org/10.1109/ICSMC.2004.1401385 en
heal.publicationDate 2004 en
heal.abstract In this paper we describe the end user driven development process of input devices for magnetic tracking in virtual immersive environments. Based on pre-tests with expert users we defined criteria for testing and found out about the preferences for handles of input devices. For this trial period we designed a new set of functional prototypes for magnetic tracking. Having taken the views of expert users into consideration, a controlled experiment was then conducted with novice users to compare the usability of an existing and a new device. Based on the results of this experiment we defined criteria to design input devices for immersive systems. A second controlled experiment was carried out to evaluate the revised device regarding its general design and the proposed design criteria. In this paper we will give a detailed presentation of the results of this experiment. From the results of this experiment we conclude that most of the applied design criteria have led to an improved input device. © 2004 IEEE. en
heal.journalName Conference Proceedings - IEEE International Conference on Systems, Man and Cybernetics en
dc.identifier.doi 10.1109/ICSMC.2004.1401385 en
dc.identifier.volume 7 en
dc.identifier.spage 6280 en
dc.identifier.epage 6285 en


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