heal.abstract |
Before the last world war, Dutch historian Johan Huizinga wrote about the coming of a new specimen of humanity: Homo Ludens, the playing man who would live for leisure and creativity rather than dedicate himself to traditional work. The urge to play has, however, always been present in every human being. In fact it constitutes a central element of the human nature and is closely related to the development of our species. Signs of our playfulness can be found even in the most serious working environments, from executives' offices, all the way to the International Space Station. On space missions, despite the many restrictions and large workloads, astronauts always find ways and time to have fun in the unique space environment - by most people characterized with its lack of gravity effects. The state of zero-gravity is really one of the most fascinating aspects of manned spaceflight: people and objects floating in a truly three-dimensional world. Our release from gravity and ever-increasing presence in space is with no doubt reflected in today's society - but the full potential of spaceflight as catalyst for the human spirit is yet to be exploited. The astronauts' creative games are part of this catalyst, but so far they are merely 'by-products' of manned spaceflight. In this paper we will bring them to front. |
en |