HEAL DSpace

Real-time perceptual navigation experiments in existing and virtual architectural space

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dc.contributor.author Pechlivanidou-Liakata, A en
dc.contributor.author Zerefos, SC en
dc.contributor.author Mikrou, S en
dc.contributor.author Stamenic, M en
dc.date.accessioned 2014-03-01T02:50:52Z
dc.date.available 2014-03-01T02:50:52Z
dc.date.issued 2006 en
dc.identifier.uri https://dspace.lib.ntua.gr/xmlui/handle/123456789/35169
dc.subject Architectural visualisation en
dc.subject Cognition en
dc.subject Perception en
dc.subject Real-time navigation en
dc.subject Virtual environments en
dc.subject.other Architectural visualisation en
dc.subject.other Cognition en
dc.subject.other Computer gaming engines en
dc.subject.other Real time navigation en
dc.subject.other Animation en
dc.subject.other Interactive computer graphics en
dc.subject.other Real time systems en
dc.subject.other Statistical methods en
dc.subject.other Three dimensional computer graphics en
dc.subject.other Virtual reality en
dc.subject.other Sensory perception en
dc.title Real-time perceptual navigation experiments in existing and virtual architectural space en
heal.type conferenceItem en
heal.identifier.primary 10.1049/cp:20060641 en
heal.identifier.secondary http://dx.doi.org/10.1049/cp:20060641 en
heal.publicationDate 2006 en
heal.abstract This paper presents ongoing research on an experiment that concerns the spatial perception and cognition in real and virtual architectural environments and is part of a series of experiments that took place in the same field. The differences in perception and cognition of a real building and its virtual counterpart are studied through the processes of navigation and representation. Intelligent features, such as actors and interactive objects are used to determine their influence in the perception and cognition of virtual architectural space. For these reasons a computer gaming engine is used, which can provide a fully interactive intelligent virtual environment that is used to enhance the above factors. Preliminary results confirm earlier findings from previous similar experiments. It was found that there was a statistically significant tendency of the students towards larger scatter in more luminous virtual space as well as a tendency to visit the lit part of virtual space. Visitors of the photorealistic spaces also seem to have better knowledge of the depth of space in comparison to those navigating in the non photorealistic space. en
heal.journalName IET Conference Publications en
dc.identifier.doi 10.1049/cp:20060641 en
dc.identifier.issue 518 en
dc.identifier.spage 183 en
dc.identifier.epage 187 en


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