dc.contributor.author |
Malatesta, L |
en |
dc.contributor.author |
Caridakis, G |
en |
dc.contributor.author |
Raouzaiou, A |
en |
dc.contributor.author |
Karpouzis, K |
en |
dc.date.accessioned |
2014-03-01T02:51:02Z |
|
dc.date.available |
2014-03-01T02:51:02Z |
|
dc.date.issued |
2007 |
en |
dc.identifier.uri |
https://dspace.lib.ntua.gr/xmlui/handle/123456789/35311 |
|
dc.relation.uri |
http://www.scopus.com/inward/record.url?eid=2-s2.0-84860590146&partnerID=40&md5=bfdadcf6bc9889fcd9166d8655742125 |
en |
dc.subject.other |
Appraisal theory |
en |
dc.subject.other |
Dynamic interaction |
en |
dc.subject.other |
Embodied conversational agent |
en |
dc.subject.other |
Facial Expressions |
en |
dc.subject.other |
Game Engine |
en |
dc.subject.other |
Human users |
en |
dc.subject.other |
Personality traits |
en |
dc.subject.other |
State of the art |
en |
dc.subject.other |
User interfaces |
en |
dc.subject.other |
Virtual reality |
en |
dc.subject.other |
Artificial intelligence |
en |
dc.title |
Agent personality traits in virtual environments based on appraisal theory predictions |
en |
heal.type |
conferenceItem |
en |
heal.publicationDate |
2007 |
en |
heal.abstract |
The current work investigates issues of expressivity and personality traits for Embodied Conversational Agents in environments that allow for dynamic interactions with human users. Such environments are defined and modelled with the use of state of the art game engine technology. We focus on generating simple ECA behaviours, comprised of facial expressions and gestures in a well defined context of non-verbal interaction. |
en |
heal.journalName |
AISB'07: Artificial and Ambient Intelligence |
en |
dc.identifier.spage |
203 |
en |
dc.identifier.epage |
207 |
en |