dc.contributor.author |
Skarmeas, N |
en |
dc.contributor.author |
Loverdos, CKK |
en |
dc.contributor.author |
Tsiara, K |
en |
dc.contributor.author |
Bassakidis, A |
en |
dc.contributor.author |
Tzoumas, A |
en |
dc.contributor.author |
Livas, D |
en |
dc.date.accessioned |
2014-03-01T02:51:08Z |
|
dc.date.available |
2014-03-01T02:51:08Z |
|
dc.date.issued |
2007 |
en |
dc.identifier.issn |
03029743 |
en |
dc.identifier.uri |
https://dspace.lib.ntua.gr/xmlui/handle/123456789/35396 |
|
dc.relation.uri |
http://www.scopus.com/inward/record.url?eid=2-s2.0-38049125986&partnerID=40&md5=8c4be8801a48537b570ab1a91956348f |
en |
dc.subject |
Agent systems |
en |
dc.subject |
Enterprise application integration |
en |
dc.subject |
Pattern oriented software construction |
en |
dc.subject |
Service oriented architectures |
en |
dc.subject.other |
Broadcasting |
en |
dc.subject.other |
Internet |
en |
dc.subject.other |
Message passing |
en |
dc.subject.other |
Problem solving |
en |
dc.subject.other |
Software architecture |
en |
dc.subject.other |
XML |
en |
dc.subject.other |
Architectural components |
en |
dc.subject.other |
Enterprise application integration |
en |
dc.subject.other |
Internet site |
en |
dc.subject.other |
Online processing |
en |
dc.subject.other |
Pattern oriented software construction |
en |
dc.subject.other |
Service oriented architectures |
en |
dc.subject.other |
Software agents |
en |
dc.title |
Olympic agents |
en |
heal.type |
conferenceItem |
en |
heal.publicationDate |
2007 |
en |
heal.abstract |
We present an agent-oriented middle-tier architecture deployed during the realisation of the Athens 2004 Olympics results internet broadcasting. The system involved the online processing of messages (XML in nature) and their publishing to the www.athens2004.com internet site. Those messages were containing the Games intermediate and final results and were originated from the Olympic venues. For the accomplishment of this task a number of systems and applications needed to be integrated. Also the domain posed some unique problems regarding the fact that for the first time in the history of the Games a real time approach for broadcasting results was deployed and furthermore due to the reliability and performance requirements of the system. Various enterprise application integration patterns were used in conjunction with an agent oriented design approach. Asynchronous intercommunicating agents were deployed for realizing the architectural components of the system. © Springer-Verlag Berlin Heidelberg 2007. |
en |
heal.journalName |
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) |
en |
dc.identifier.volume |
4473 LNCS |
en |
dc.identifier.spage |
298 |
en |
dc.identifier.epage |
310 |
en |