HEAL DSpace

Formal criteria for the design of perceptually animate intelligent kinetic structures

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dc.contributor.author Yiannoudes, SS en
dc.date.accessioned 2014-03-01T02:51:42Z
dc.date.available 2014-03-01T02:51:42Z
dc.date.issued 2008 en
dc.identifier.uri https://dspace.lib.ntua.gr/xmlui/handle/123456789/35603
dc.subject Animacy en
dc.subject Caricature en
dc.subject Intelligent en
dc.subject Kinetic en
dc.subject.other Animacy en
dc.subject.other Caricature en
dc.subject.other Design criterion en
dc.subject.other Functional capacity en
dc.subject.other Human needs en
dc.subject.other In-between en
dc.subject.other Intelligent en
dc.subject.other Kinetic structure en
dc.subject.other Physical motion en
dc.subject.other Physical objects en
dc.subject.other Real time interactions en
dc.subject.other Social relationships en
dc.subject.other Intelligent agents en
dc.title Formal criteria for the design of perceptually animate intelligent kinetic structures en
heal.type conferenceItem en
heal.identifier.primary 10.1049/cp:20081112 en
heal.identifier.secondary http://dx.doi.org/10.1049/cp:20081112 en
heal.publicationDate 2008 en
heal.abstract Intelligent kinetic structures are computational physical objects able to modify their form either proactively or by reacting to human behaviour and presence. Their primary goal is to enhance or extend the functional capacities of physical spaces anticipating human needs. Such structures, however, demonstrate qualities, like real-time interaction and self-initiated motion, which are usually attributed to living beings. Research has shown that intelligent artefacts demonstrating these attributes are psychologically placed in-between the line that separates the living from the non-living and that currently people tend to perceive such objects as intimate partners for emotional and social relationships. Therefore, an exploration into the potential of kinetic intelligent structures to be perceived as animate entities is important because such perceptions can enhance the quality of their interaction with the user. In a previous paper, I identified a number of design criteria towards this end exploring the quality of their physical motion. Here, I am extending this line of thought by exploring the role of the form. en
heal.journalName IET Conference Publications en
dc.identifier.doi 10.1049/cp:20081112 en
dc.identifier.issue 541 CP en


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