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E-government and policy simulation in intelligent virtual environments

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dc.contributor.author Aisopos, F en
dc.contributor.author Kardara, M en
dc.contributor.author Senger, P en
dc.contributor.author Klinger, R en
dc.contributor.author Papaoikonomou, A en
dc.contributor.author Tserpes, K en
dc.contributor.author Gardner, M en
dc.contributor.author Varvarigou, T en
dc.date.accessioned 2014-03-01T02:53:37Z
dc.date.available 2014-03-01T02:53:37Z
dc.date.issued 2012 en
dc.identifier.uri https://dspace.lib.ntua.gr/xmlui/handle/123456789/36453
dc.relation.uri http://www.scopus.com/inward/record.url?eid=2-s2.0-84864886812&partnerID=40&md5=b4f9cf66194f78ddce93ce9d499384e8 en
dc.subject E-government en
dc.subject Intelligent environments en
dc.subject Policy simulation en
dc.subject Role-playing en
dc.subject Virtual worlds en
dc.subject.other e-Government en
dc.subject.other Intelligent environment en
dc.subject.other Policy simulation en
dc.subject.other Role-playing en
dc.subject.other Virtual worlds en
dc.subject.other Behavioral research en
dc.subject.other Government data processing en
dc.subject.other World Wide Web en
dc.subject.other Virtual reality en
dc.title E-government and policy simulation in intelligent virtual environments en
heal.type conferenceItem en
heal.publicationDate 2012 en
heal.abstract Recently, there has been an increase of interest in the social impact of virtual reality technologies, as virtual worlds experienced an increase of their popularity in various social groups (teenagers, businesses). The growing trend for people to spend more time in suchlike virtual spaces implies a demand for intelligent virtual environments, that could mimic the real world as a simulation and provide functionalities and tools for behaviour analysis and adaptation to user preferences. Within the context of e-government, this paper presents the ongoing project +Spaces, which is developing a range of virtual environment tools. The platform architecture is presented and technical challenges involved in creating intelligent virtual spaces for e-government as well as draft policies to be used in role-playing simulations are discussed. en
heal.journalName WEBIST 2012 - Proceedings of the 8th International Conference on Web Information Systems and Technologies en
dc.identifier.spage 129 en
dc.identifier.epage 135 en


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