dc.contributor.author | Μονάχου, Φαίδρα Γεωργία | el |
dc.contributor.author | Monachou, Faidra Georgia | en |
dc.date.accessioned | 2016-03-09T10:39:53Z | |
dc.date.available | 2016-03-09T10:39:53Z | |
dc.date.issued | 2016-03-09 | |
dc.identifier.uri | https://dspace.lib.ntua.gr/xmlui/handle/123456789/42115 | |
dc.identifier.uri | http://dx.doi.org/10.26240/heal.ntua.11902 | |
dc.rights | Αναφορά Δημιουργού-Μη Εμπορική Χρήση-Όχι Παράγωγα Έργα 3.0 Ελλάδα | * |
dc.rights | Αναφορά Δημιουργού-Μη Εμπορική Χρήση-Όχι Παράγωγα Έργα 3.0 Ελλάδα | * |
dc.rights.uri | http://creativecommons.org/licenses/by-nc-nd/3.0/gr/ | * |
dc.subject | Χωροθέτηση | el |
dc.subject | Σχεδιασμός μηχανισμών | el |
dc.subject | Φιλαλήθεις μηχανισμοί | el |
dc.subject | Money burning | en |
dc.subject | Facility location | el |
dc.subject | Mechanism design | el |
dc.subject | Algorithmic game theory | el |
dc.subject | Αλγοριθμική θεωρία παιγνίων | el |
dc.subject | Optimal social cost | el |
dc.subject | Βελτιστοποίηση κοινωνικού κόστους | el |
dc.title | Σχεδιασμός φιλαληθών μηχανισμών για προβλήματα χωροθέτησης | el |
dc.title | Money burning mechanism design for facility location | en |
heal.type | bachelorThesis | |
heal.classification | Αλγοριθμική θεωρία παιγνίων | el |
heal.classification | Αλγόριθμοι | el |
heal.language | en | |
heal.access | free | |
heal.recordProvider | ntua | el |
heal.publicationDate | 2015-11-03 | |
heal.abstract | In this thesis, we study Facility Location problems from a mechanism design perspective. We focus on games, where a number of facilities that provide a certain type of service, are placed in a metric space based on the demands reported by strategic agents. The agents seek to minimize their connection cost, namely the product of their demand times the distance of their location to the nearest facility, and may misreport their demand. We are interested in mechanisms that are truthful, i.e. ensure that no agent can benefit from misreporting his demand, do not resort to monetary transfers, and approximate the optimal social cost. We survey recent results in Mechanism De- sign without Money for Facility Location problems. We also survey Money Burning Mechanism Design, where the payments charged to the agents are not in the form of monetary transfers, but service degradation. We then develop an approach to designing both deterministic and randomized truthful mechanisms for our Facility Location game, using a money burning technique. We present our results for the real line setting, as well as general metric spaces. | en |
heal.advisorName | Φωτάκης, Δημήτριος | el |
heal.committeeMemberName | Φωτάκης, Δημήτριος | el |
heal.committeeMemberName | Αφράτη, Φώτω | el |
heal.committeeMemberName | Παπασπύρου, Νικόλαος | el |
heal.academicPublisher | Εθνικό Μετσόβιο Πολυτεχνείο. Σχολή Ηλεκτρολόγων Μηχανικών και Μηχανικών Υπολογιστών | el |
heal.academicPublisherID | ntua | |
heal.numberOfPages | 76 σ. | el |
heal.fullTextAvailability | true |
Οι παρακάτω άδειες σχετίζονται με αυτό το τεκμήριο: