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Guest editors' introduction: Simulators and closed interaction loops

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dc.contributor.author Sakas, G en
dc.contributor.author Bockholt, U en
dc.date.accessioned 2014-03-01T11:45:56Z
dc.date.available 2014-03-01T11:45:56Z
dc.date.issued 2006 en
dc.identifier.issn 02721716 en
dc.identifier.uri http://hdl.handle.net/123456789/37722
dc.subject Medical VR en
dc.subject Simulators en
dc.subject Surgery en
dc.title Guest editors' introduction: Simulators and closed interaction loops en
heal.type other en
heal.identifier.primary 10.1109/MCG.2006.128 en
heal.identifier.secondary http://dx.doi.org/10.1109/MCG.2006.128 en
heal.publicationDate 2006 en
heal.abstract Simulation systems for medical training and treatment planning should create an immersive and realistic feeling similar to treating a real patient. They should provide realistic views, support haptic feedback, a2nd enable instrument handling. In addition, they must simulate tissue deformations and/or tissue removal. Some simulators already exist for isolated, rather simple areas, such as endoscopic or minimally invasive procedures (laparoscopy, colonoscopy, bronchoscopy, and so on), however there is a large need for systems that simulate open surgery (example, on the liver or heart). Simulators will play a fundamental role in teaching, training, and quality assurance for the coming generations. © 2006 IEEE. en
heal.journalName IEEE Computer Graphics and Applications en
dc.identifier.doi 10.1109/MCG.2006.128 en
dc.identifier.volume 26 en
dc.identifier.issue 6 en
dc.identifier.spage 22 en
dc.identifier.epage 23 en


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