dc.contributor.author | Sakas, G | en |
dc.contributor.author | Bockholt, U | en |
dc.date.accessioned | 2014-03-01T11:45:56Z | |
dc.date.available | 2014-03-01T11:45:56Z | |
dc.date.issued | 2006 | en |
dc.identifier.issn | 02721716 | en |
dc.identifier.uri | https://dspace.lib.ntua.gr/xmlui/handle/123456789/37722 | |
dc.subject | Medical VR | en |
dc.subject | Simulators | en |
dc.subject | Surgery | en |
dc.title | Guest editors' introduction: Simulators and closed interaction loops | en |
heal.type | other | en |
heal.identifier.primary | 10.1109/MCG.2006.128 | en |
heal.identifier.secondary | http://dx.doi.org/10.1109/MCG.2006.128 | en |
heal.publicationDate | 2006 | en |
heal.abstract | Simulation systems for medical training and treatment planning should create an immersive and realistic feeling similar to treating a real patient. They should provide realistic views, support haptic feedback, a2nd enable instrument handling. In addition, they must simulate tissue deformations and/or tissue removal. Some simulators already exist for isolated, rather simple areas, such as endoscopic or minimally invasive procedures (laparoscopy, colonoscopy, bronchoscopy, and so on), however there is a large need for systems that simulate open surgery (example, on the liver or heart). Simulators will play a fundamental role in teaching, training, and quality assurance for the coming generations. © 2006 IEEE. | en |
heal.journalName | IEEE Computer Graphics and Applications | en |
dc.identifier.doi | 10.1109/MCG.2006.128 | en |
dc.identifier.volume | 26 | en |
dc.identifier.issue | 6 | en |
dc.identifier.spage | 22 | en |
dc.identifier.epage | 23 | en |
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