HEAL DSpace

Απομακρυσμένη απόδοση (remote rendering) για φορετές συσκευές σε εφαρμογή VR

Αποθετήριο DSpace/Manakin

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dc.contributor.author Λευκαδίτης, Βασίλειος el
dc.contributor.author Lefkaditis, Vasileios en
dc.date.accessioned 2024-01-26T11:44:01Z
dc.identifier.uri https://dspace.lib.ntua.gr/xmlui/handle/123456789/58694
dc.identifier.uri http://dx.doi.org/10.26240/heal.ntua.26390
dc.rights Default License
dc.subject Γραφικά el
dc.subject Φωτογραμμετρία el
dc.subject Εικονική πραγματικότητα el
dc.subject Απόδοση el
dc.subject Κινητές συσκευές el
dc.subject Graphics en
dc.subject Photogrammetry en
dc.subject Virtual Reality en
dc.subject Rendering en
dc.subject Mobile Devices en
dc.title Απομακρυσμένη απόδοση (remote rendering) για φορετές συσκευές σε εφαρμογή VR el
heal.type bachelorThesis
heal.classification Photogrammetry en
heal.dateAvailable 2025-01-25T22:00:00Z
heal.language el
heal.access embargo
heal.recordProvider ntua el
heal.publicationDate 2023-07-12
heal.abstract The utilization of wireless virtual reality systems is remarkably widespread and holds paramount importance in various fields. These systems offer users the enticing prospect of freedom of movement, thereby eliminating the constraints imposed by wired media. However, one prominent challenge faced by wireless head-mounted displays (HMDs) is their limited computing power. To overcome this specific hurdle, the implementation of remote rendering has emerged as a viable solution. Hence, the primary objective of this thesis revolves around investigating and analyzing remote rendering methodologies within wireless virtual reality systems. To initiate this comprehensive study, the first stage entails an extensive collection of information encompassing diverse aspects such as methods, challenges, data transmission techniques, optimization strategies, and the evaluation of remote rendering. This meticulous examination aims to lay a solid foundation for understanding the intricacies associated with remote rendering. Furthermore, the study delves into the analysis of two distinct remote rendering systems employed in wireless VR. By scrutinizing these systems, the aim is to gain valuable insights into effectively addressing the limitations posed by wireless HMDs and devising applications that boast superior graphical quality. This analysis offers valuable guidelines and potential avenues for developing cutting-edge applications within the wireless virtual reality domain. In addition to the theoretical exploration, this thesis also encompasses the description of various tools that can be harnessed to achieve efficient remote rendering. These tools serve as indispensable resources in the implementation and optimization of remote rendering methodologies, providing researchers and developers with the means to enhance the overall VR experience. Finally, to showcase the practical implications of the aforementioned tools and methodologies, an application is developed. This practical implementation serves as a testament to the efficacy and potential of remote rendering in wireless virtual reality systems. Building upon the findings and observations derived from the application development, insightful conclusions are drawn, and thought-provoking suggestions are put forth to guide future research endeavors in this field. en
heal.advisorName Πατεράκη, Μαρία el
heal.committeeMemberName Δουλάμης, Αναστάσιος el
heal.committeeMemberName Πατεράκη, Μαρία el
heal.committeeMemberName Ναλμπάντης, Ιωάννης el
heal.academicPublisher Εθνικό Μετσόβιο Πολυτεχνείο. Σχολή Αγρονόμων και Τοπογράφων Μηχανικών. Τομέας Τοπογραφίας. Εργαστήριο Φωτογραμμετρίας el
heal.academicPublisherID ntua
heal.numberOfPages 75 σ. el
heal.fullTextAvailability false


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