heal.abstract |
The utilization of wireless virtual reality systems is remarkably widespread and holds
paramount importance in various fields. These systems offer users the enticing
prospect of freedom of movement, thereby eliminating the constraints imposed by
wired media. However, one prominent challenge faced by wireless head-mounted
displays (HMDs) is their limited computing power. To overcome this specific hurdle,
the implementation of remote rendering has emerged as a viable solution. Hence,
the primary objective of this thesis revolves around investigating and analyzing
remote rendering methodologies within wireless virtual reality systems. To initiate
this comprehensive study, the first stage entails an extensive collection of information
encompassing diverse aspects such as methods, challenges, data transmission
techniques, optimization strategies, and the evaluation of remote rendering. This
meticulous examination aims to lay a solid foundation for understanding the
intricacies associated with remote rendering. Furthermore, the study delves into the
analysis of two distinct remote rendering systems employed in wireless VR. By
scrutinizing these systems, the aim is to gain valuable insights into effectively
addressing the limitations posed by wireless HMDs and devising applications that
boast superior graphical quality. This analysis offers valuable guidelines and potential
avenues for developing cutting-edge applications within the wireless virtual reality
domain. In addition to the theoretical exploration, this thesis also encompasses the
description of various tools that can be harnessed to achieve efficient remote
rendering. These tools serve as indispensable resources in the implementation and
optimization of remote rendering methodologies, providing researchers and
developers with the means to enhance the overall VR experience. Finally, to showcase
the practical implications of the aforementioned tools and methodologies, an
application is developed. This practical implementation serves as a testament to the
efficacy and potential of remote rendering in wireless virtual reality systems. Building
upon the findings and observations derived from the application development,
insightful conclusions are drawn, and thought-provoking suggestions are put forth to
guide future research endeavors in this field. |
en |